Blender V2.61 - r43446
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Functions | |
CCL_NAMESPACE_BEGIN __device_noinline float | svm_wave (NodeWoodType type, float3 p, float scale, float detail, float distortion, float dscale) |
__device void | svm_node_tex_wave (KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) |
__device void svm_node_tex_wave | ( | KernelGlobals * | kg, |
ShaderData * | sd, | ||
float * | stack, | ||
uint4 | node, | ||
int * | offset | ||
) |
Definition at line 42 of file svm_wave.h.
References co, decode_node_uchar4(), make_float3(), read_node(), stack_load_float3(), stack_load_float_default(), stack_store_float(), stack_store_float3(), stack_valid(), svm_wave(), uint4::w, uint4::x, uint4::y, and uint4::z.
Referenced by svm_eval_nodes().
CCL_NAMESPACE_BEGIN __device_noinline float svm_wave | ( | NodeWoodType | type, |
float3 | p, | ||
float | scale, | ||
float | detail, | ||
float | distortion, | ||
float | dscale | ||
) |
Definition at line 23 of file svm_wave.h.
References len(), NODE_NOISE_PERLIN, NODE_WAVE_BANDS, NODE_WAVE_SINE, noise_turbulence(), noise_wave(), simple_enum_gen::w, float3::x, and float3::z.
Referenced by svm_node_tex_wave().