Blender V2.61 - r43446
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00001 00004 // 00005 // Replace the mesh for this actuator's parent 00006 // 00007 // 00008 // ***** BEGIN GPL LICENSE BLOCK ***** 00009 // 00010 // This program is free software; you can redistribute it and/or 00011 // modify it under the terms of the GNU General Public License 00012 // as published by the Free Software Foundation; either version 2 00013 // of the License, or (at your option) any later version. 00014 // 00015 // This program is distributed in the hope that it will be useful, 00016 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 // GNU General Public License for more details. 00019 // 00020 // You should have received a copy of the GNU General Public License 00021 // along with this program; if not, write to the Free Software Foundation, 00022 // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00023 // 00024 // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00025 // All rights reserved. 00026 // 00027 // The Original Code is: all of this file. 00028 // 00029 // Contributor(s): none yet. 00030 // 00031 // ***** END GPL LICENSE BLOCK ***** 00032 00033 // todo: not all trackflags / upflags are implemented/tested ! 00034 // m_trackflag is used to determine the forward tracking direction 00035 // m_upflag for the up direction 00036 // normal situation is +y for forward, +z for up 00037 00038 #include "MT_Scalar.h" 00039 #include "SCA_IActuator.h" 00040 #include "KX_TrackToActuator.h" 00041 #include "SCA_IScene.h" 00042 #include "SCA_LogicManager.h" 00043 #include <math.h> 00044 #include <iostream> 00045 #include "KX_GameObject.h" 00046 00047 #include "PyObjectPlus.h" 00048 00049 /* ------------------------------------------------------------------------- */ 00050 /* Native functions */ 00051 /* ------------------------------------------------------------------------- */ 00052 00053 00054 00055 KX_TrackToActuator::KX_TrackToActuator(SCA_IObject *gameobj, 00056 SCA_IObject *ob, 00057 int time, 00058 bool allow3D, 00059 int trackflag, 00060 int upflag) 00061 : SCA_IActuator(gameobj, KX_ACT_TRACKTO) 00062 { 00063 m_time = time; 00064 m_allow3D = allow3D; 00065 m_object = ob; 00066 m_trackflag = trackflag; 00067 m_upflag = upflag; 00068 m_parentobj = 0; 00069 00070 if (m_object) 00071 m_object->RegisterActuator(this); 00072 00073 { 00074 // if the object is vertex parented, don't check parent orientation as the link is broken 00075 if (!((KX_GameObject*)gameobj)->IsVertexParent()){ 00076 m_parentobj = ((KX_GameObject*)gameobj)->GetParent(); // check if the object is parented 00077 if (m_parentobj) { 00078 // if so, store the initial local rotation 00079 // this is needed to revert the effect of the parent inverse node (TBC) 00080 m_parentlocalmat = m_parentobj->GetSGNode()->GetLocalOrientation(); 00081 // use registration mechanism rather than AddRef, it creates zombie objects 00082 m_parentobj->RegisterActuator(this); 00083 // GetParent did AddRef, undo here 00084 m_parentobj->Release(); 00085 } 00086 } 00087 } 00088 00089 } /* End of constructor */ 00090 00091 00092 00093 /* old function from Blender */ 00094 MT_Matrix3x3 EulToMat3(float *eul) 00095 { 00096 MT_Matrix3x3 mat; 00097 float ci, cj, ch, si, sj, sh, cc, cs, sc, ss; 00098 00099 ci = cos(eul[0]); 00100 cj = cos(eul[1]); 00101 ch = cos(eul[2]); 00102 si = sin(eul[0]); 00103 sj = sin(eul[1]); 00104 sh = sin(eul[2]); 00105 cc = ci*ch; 00106 cs = ci*sh; 00107 sc = si*ch; 00108 ss = si*sh; 00109 00110 mat[0][0] = cj*ch; 00111 mat[1][0] = sj*sc-cs; 00112 mat[2][0] = sj*cc+ss; 00113 mat[0][1] = cj*sh; 00114 mat[1][1] = sj*ss+cc; 00115 mat[2][1] = sj*cs-sc; 00116 mat[0][2] = -sj; 00117 mat[1][2] = cj*si; 00118 mat[2][2] = cj*ci; 00119 00120 return mat; 00121 } 00122 00123 00124 00125 /* old function from Blender */ 00126 void Mat3ToEulOld(MT_Matrix3x3 mat, float *eul) 00127 { 00128 MT_Scalar cy; 00129 00130 cy = sqrt(mat[0][0]*mat[0][0] + mat[0][1]*mat[0][1]); 00131 00132 if (cy > 16.0*FLT_EPSILON) { 00133 eul[0] = atan2(mat[1][2], mat[2][2]); 00134 eul[1] = atan2(-mat[0][2], cy); 00135 eul[2] = atan2(mat[0][1], mat[0][0]); 00136 } else { 00137 eul[0] = atan2(-mat[2][1], mat[1][1]); 00138 eul[1] = atan2(-mat[0][2], cy); 00139 eul[2] = 0.0; 00140 } 00141 } 00142 00143 00144 00145 /* old function from Blender */ 00146 void compatible_eulFast(float *eul, float *oldrot) 00147 { 00148 float dx, dy, dz; 00149 00150 /* angular difference of 360 degrees */ 00151 00152 dx= eul[0] - oldrot[0]; 00153 dy= eul[1] - oldrot[1]; 00154 dz= eul[2] - oldrot[2]; 00155 00156 if( fabs(dx) > MT_PI) { 00157 if(dx > 0.0) eul[0] -= MT_2_PI; else eul[0]+= MT_2_PI; 00158 } 00159 if( fabs(dy) > MT_PI) { 00160 if(dy > 0.0) eul[1] -= MT_2_PI; else eul[1]+= MT_2_PI; 00161 } 00162 if( fabs(dz) > MT_PI ) { 00163 if(dz > 0.0) eul[2] -= MT_2_PI; else eul[2]+= MT_2_PI; 00164 } 00165 } 00166 00167 00168 00169 MT_Matrix3x3 matrix3x3_interpol(MT_Matrix3x3 oldmat, MT_Matrix3x3 mat, int m_time) 00170 { 00171 float eul[3], oldeul[3]; 00172 00173 Mat3ToEulOld(oldmat, oldeul); 00174 Mat3ToEulOld(mat, eul); 00175 compatible_eulFast(eul, oldeul); 00176 00177 eul[0]= (m_time*oldeul[0] + eul[0])/(1.0+m_time); 00178 eul[1]= (m_time*oldeul[1] + eul[1])/(1.0+m_time); 00179 eul[2]= (m_time*oldeul[2] + eul[2])/(1.0+m_time); 00180 00181 return EulToMat3(eul); 00182 } 00183 00184 00185 00186 KX_TrackToActuator::~KX_TrackToActuator() 00187 { 00188 if (m_object) 00189 m_object->UnregisterActuator(this); 00190 if (m_parentobj) 00191 m_parentobj->UnregisterActuator(this); 00192 } /* end of destructor */ 00193 00194 void KX_TrackToActuator::ProcessReplica() 00195 { 00196 // the replica is tracking the same object => register it 00197 if (m_object) 00198 m_object->RegisterActuator(this); 00199 if (m_parentobj) 00200 m_parentobj->RegisterActuator(this); 00201 SCA_IActuator::ProcessReplica(); 00202 } 00203 00204 00205 bool KX_TrackToActuator::UnlinkObject(SCA_IObject* clientobj) 00206 { 00207 if (clientobj == m_object) 00208 { 00209 // this object is being deleted, we cannot continue to track it. 00210 m_object = NULL; 00211 return true; 00212 } 00213 if (clientobj == m_parentobj) 00214 { 00215 m_parentobj = NULL; 00216 return true; 00217 } 00218 return false; 00219 } 00220 00221 void KX_TrackToActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map) 00222 { 00223 void **h_obj = (*obj_map)[m_object]; 00224 if (h_obj) { 00225 if (m_object) 00226 m_object->UnregisterActuator(this); 00227 m_object = (SCA_IObject*)(*h_obj); 00228 m_object->RegisterActuator(this); 00229 } 00230 00231 void **h_parobj = (*obj_map)[m_parentobj]; 00232 if (h_parobj) { 00233 if (m_parentobj) 00234 m_parentobj->UnregisterActuator(this); 00235 m_parentobj= (KX_GameObject*)(*h_parobj); 00236 m_parentobj->RegisterActuator(this); 00237 } 00238 } 00239 00240 00241 bool KX_TrackToActuator::Update(double curtime, bool frame) 00242 { 00243 bool result = false; 00244 bool bNegativeEvent = IsNegativeEvent(); 00245 RemoveAllEvents(); 00246 00247 if (bNegativeEvent) 00248 { 00249 // do nothing on negative events 00250 } 00251 else if (m_object) 00252 { 00253 KX_GameObject* curobj = (KX_GameObject*) GetParent(); 00254 MT_Vector3 dir = ((KX_GameObject*)m_object)->NodeGetWorldPosition() - curobj->NodeGetWorldPosition(); 00255 if (dir.length2()) 00256 dir.normalize(); 00257 MT_Vector3 up(0,0,1); 00258 00259 00260 #ifdef DSADSA 00261 switch (m_upflag) 00262 { 00263 case 0: 00264 { 00265 up.setValue(1.0,0,0); 00266 break; 00267 } 00268 case 1: 00269 { 00270 up.setValue(0,1.0,0); 00271 break; 00272 } 00273 case 2: 00274 default: 00275 { 00276 up.setValue(0,0,1.0); 00277 } 00278 } 00279 #endif 00280 if (m_allow3D) 00281 { 00282 up = (up - up.dot(dir) * dir).safe_normalized(); 00283 00284 } 00285 else 00286 { 00287 dir = (dir - up.dot(dir)*up).safe_normalized(); 00288 } 00289 00290 MT_Vector3 left; 00291 MT_Matrix3x3 mat; 00292 00293 switch (m_trackflag) 00294 { 00295 case 0: // TRACK X 00296 { 00297 // (1.0 , 0.0 , 0.0 ) x direction is forward, z (0.0 , 0.0 , 1.0 ) up 00298 left = dir.safe_normalized(); 00299 dir = (left.cross(up)).safe_normalized(); 00300 mat.setValue ( 00301 left[0], dir[0],up[0], 00302 left[1], dir[1],up[1], 00303 left[2], dir[2],up[2] 00304 ); 00305 00306 break; 00307 }; 00308 case 1: // TRACK Y 00309 { 00310 // (0.0 , 1.0 , 0.0 ) y direction is forward, z (0.0 , 0.0 , 1.0 ) up 00311 left = (dir.cross(up)).safe_normalized(); 00312 mat.setValue ( 00313 left[0], dir[0],up[0], 00314 left[1], dir[1],up[1], 00315 left[2], dir[2],up[2] 00316 ); 00317 00318 break; 00319 } 00320 00321 case 2: // track Z 00322 { 00323 left = up.safe_normalized(); 00324 up = dir.safe_normalized(); 00325 dir = left; 00326 left = (dir.cross(up)).safe_normalized(); 00327 mat.setValue ( 00328 left[0], dir[0],up[0], 00329 left[1], dir[1],up[1], 00330 left[2], dir[2],up[2] 00331 ); 00332 break; 00333 } 00334 00335 case 3: // TRACK -X 00336 { 00337 // (1.0 , 0.0 , 0.0 ) x direction is forward, z (0.0 , 0.0 , 1.0 ) up 00338 left = -dir.safe_normalized(); 00339 dir = -(left.cross(up)).safe_normalized(); 00340 mat.setValue ( 00341 left[0], dir[0],up[0], 00342 left[1], dir[1],up[1], 00343 left[2], dir[2],up[2] 00344 ); 00345 00346 break; 00347 }; 00348 case 4: // TRACK -Y 00349 { 00350 // (0.0 , -1.0 , 0.0 ) -y direction is forward, z (0.0 , 0.0 , 1.0 ) up 00351 left = (-dir.cross(up)).safe_normalized(); 00352 mat.setValue ( 00353 left[0], -dir[0],up[0], 00354 left[1], -dir[1],up[1], 00355 left[2], -dir[2],up[2] 00356 ); 00357 break; 00358 } 00359 case 5: // track -Z 00360 { 00361 left = up.safe_normalized(); 00362 up = -dir.safe_normalized(); 00363 dir = left; 00364 left = (dir.cross(up)).safe_normalized(); 00365 mat.setValue ( 00366 left[0], dir[0],up[0], 00367 left[1], dir[1],up[1], 00368 left[2], dir[2],up[2] 00369 ); 00370 00371 break; 00372 } 00373 00374 default: 00375 { 00376 // (1.0 , 0.0 , 0.0 ) -x direction is forward, z (0.0 , 0.0 , 1.0 ) up 00377 left = -dir.safe_normalized(); 00378 dir = -(left.cross(up)).safe_normalized(); 00379 mat.setValue ( 00380 left[0], dir[0],up[0], 00381 left[1], dir[1],up[1], 00382 left[2], dir[2],up[2] 00383 ); 00384 } 00385 } 00386 00387 MT_Matrix3x3 oldmat; 00388 oldmat= curobj->NodeGetWorldOrientation(); 00389 00390 /* erwin should rewrite this! */ 00391 mat= matrix3x3_interpol(oldmat, mat, m_time); 00392 00393 00394 if(m_parentobj){ // check if the model is parented and calculate the child transform 00395 00396 MT_Point3 localpos; 00397 localpos = curobj->GetSGNode()->GetLocalPosition(); 00398 // Get the inverse of the parent matrix 00399 MT_Matrix3x3 parentmatinv; 00400 parentmatinv = m_parentobj->NodeGetWorldOrientation ().inverse (); 00401 // transform the local coordinate system into the parents system 00402 mat = parentmatinv * mat; 00403 // append the initial parent local rotation matrix 00404 mat = m_parentlocalmat * mat; 00405 00406 // set the models tranformation properties 00407 curobj->NodeSetLocalOrientation(mat); 00408 curobj->NodeSetLocalPosition(localpos); 00409 //curobj->UpdateTransform(); 00410 } 00411 else 00412 { 00413 curobj->NodeSetLocalOrientation(mat); 00414 } 00415 00416 result = true; 00417 } 00418 00419 return result; 00420 } 00421 00422 #ifdef WITH_PYTHON 00423 00424 /* ------------------------------------------------------------------------- */ 00425 /* Python functions */ 00426 /* ------------------------------------------------------------------------- */ 00427 00428 /* Integration hooks ------------------------------------------------------- */ 00429 PyTypeObject KX_TrackToActuator::Type = { 00430 PyVarObject_HEAD_INIT(NULL, 0) 00431 "KX_TrackToActuator", 00432 sizeof(PyObjectPlus_Proxy), 00433 0, 00434 py_base_dealloc, 00435 0, 00436 0, 00437 0, 00438 0, 00439 py_base_repr, 00440 0,0,0,0,0,0,0,0,0, 00441 Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 00442 0,0,0,0,0,0,0, 00443 Methods, 00444 0, 00445 0, 00446 &SCA_IActuator::Type, 00447 0,0,0,0,0,0, 00448 py_base_new 00449 }; 00450 00451 PyMethodDef KX_TrackToActuator::Methods[] = { 00452 {NULL,NULL} //Sentinel 00453 }; 00454 00455 PyAttributeDef KX_TrackToActuator::Attributes[] = { 00456 KX_PYATTRIBUTE_INT_RW("time",0,1000,true,KX_TrackToActuator,m_time), 00457 KX_PYATTRIBUTE_BOOL_RW("use3D",KX_TrackToActuator,m_allow3D), 00458 KX_PYATTRIBUTE_RW_FUNCTION("object", KX_TrackToActuator, pyattr_get_object, pyattr_set_object), 00459 00460 { NULL } //Sentinel 00461 }; 00462 00463 PyObject* KX_TrackToActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) 00464 { 00465 KX_TrackToActuator* actuator = static_cast<KX_TrackToActuator*>(self); 00466 if (!actuator->m_object) 00467 Py_RETURN_NONE; 00468 else 00469 return actuator->m_object->GetProxy(); 00470 } 00471 00472 int KX_TrackToActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) 00473 { 00474 KX_TrackToActuator* actuator = static_cast<KX_TrackToActuator*>(self); 00475 KX_GameObject *gameobj; 00476 00477 if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_TrackToActuator")) 00478 return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error 00479 00480 if (actuator->m_object != NULL) 00481 actuator->m_object->UnregisterActuator(actuator); 00482 00483 actuator->m_object = (SCA_IObject*) gameobj; 00484 00485 if (actuator->m_object) 00486 actuator->m_object->RegisterActuator(actuator); 00487 00488 return PY_SET_ATTR_SUCCESS; 00489 } 00490 00491 #endif // WITH_PYTHON 00492 00493 /* eof */