Blender V2.61 - r43446

AUD_JackDevice Member List

This is the complete list of members for AUD_JackDevice, including all inherited members.
AUD_HandleIterator typedefAUD_SoftwareDevice [protected]
AUD_JackDevice(std::string name, AUD_DeviceSpecs specs, int buffersize=AUD_DEFAULT_BUFFER_SIZE)AUD_JackDevice
create()AUD_SoftwareDevice [protected]
destroy()AUD_SoftwareDevice [protected]
doesPlayback()AUD_JackDevice
getDistanceModel() const AUD_SoftwareDevice [virtual]
getDopplerFactor() const AUD_SoftwareDevice [virtual]
getListenerLocation() const AUD_SoftwareDevice [virtual]
getListenerOrientation() const AUD_SoftwareDevice [virtual]
getListenerVelocity() const AUD_SoftwareDevice [virtual]
getPlaybackPosition()AUD_JackDevice
getSpecs() const AUD_SoftwareDevice [virtual]
getSpeedOfSound() const AUD_SoftwareDevice [virtual]
getVolume() const AUD_SoftwareDevice [virtual]
lock()AUD_SoftwareDevice [virtual]
m_mixerAUD_SoftwareDevice [protected]
m_qualityAUD_SoftwareDevice [protected]
m_specsAUD_SoftwareDevice [protected]
mix(data_t *buffer, int length)AUD_SoftwareDevice [protected]
play(AUD_Reference< AUD_IReader > reader, bool keep=false)AUD_SoftwareDevice [virtual]
play(AUD_Reference< AUD_IFactory > factory, bool keep=false)AUD_SoftwareDevice [virtual]
playing(bool playing)AUD_JackDevice [protected, virtual]
seekPlayback(float time)AUD_JackDevice
setDistanceModel(AUD_DistanceModel model)AUD_SoftwareDevice [virtual]
setDopplerFactor(float factor)AUD_SoftwareDevice [virtual]
setListenerLocation(const AUD_Vector3 &location)AUD_SoftwareDevice [virtual]
setListenerOrientation(const AUD_Quaternion &orientation)AUD_SoftwareDevice [virtual]
setListenerVelocity(const AUD_Vector3 &velocity)AUD_SoftwareDevice [virtual]
setPanning(AUD_IHandle *handle, float pan)AUD_SoftwareDevice [static]
setQuality(bool quality)AUD_SoftwareDevice
setSpecs(AUD_Specs specs)AUD_SoftwareDevice [protected]
setSpeedOfSound(float speed)AUD_SoftwareDevice [virtual]
setSyncCallback(AUD_syncFunction sync, void *data)AUD_JackDevice
setVolume(float volume)AUD_SoftwareDevice [virtual]
startPlayback()AUD_JackDevice
stopAll()AUD_SoftwareDevice [virtual]
stopPlayback()AUD_JackDevice
unlock()AUD_SoftwareDevice [virtual]
~AUD_IDevice()AUD_IDevice [inline, virtual]
~AUD_JackDevice()AUD_JackDevice [virtual]