Blender V2.61 - r43446

node_shader_tex_coord.c

Go to the documentation of this file.
00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2005 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00028 #include "../node_shader_util.h"
00029 
00030 #include "DNA_customdata_types.h"
00031 
00032 /* **************** OUTPUT ******************** */
00033 
00034 static bNodeSocketTemplate sh_node_tex_coord_out[]= {
00035     {   SOCK_VECTOR, 0, "Generated",        0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
00036     {   SOCK_VECTOR, 0, "UV",               0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
00037     {   SOCK_VECTOR, 0, "Object",           0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
00038     {   SOCK_VECTOR, 0, "Camera",           0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
00039     {   SOCK_VECTOR, 0, "Window",           0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
00040     {   SOCK_VECTOR, 0, "Reflection",       0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
00041     {   -1, 0, ""   }
00042 };
00043 
00044 static int node_shader_gpu_tex_coord(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
00045 {
00046     GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");
00047     GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, "");
00048 
00049     return GPU_stack_link(mat, "node_tex_coord", in, out,
00050         GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL),
00051         GPU_builtin(GPU_INVERSE_VIEW_MATRIX), orco, mtface);
00052 }
00053 
00054 /* node type definition */
00055 void register_node_type_sh_tex_coord(bNodeTreeType *ttype)
00056 {
00057     static bNodeType ntype;
00058 
00059     node_type_base(ttype, &ntype, SH_NODE_TEX_COORD, "Texture Coordinate", NODE_CLASS_INPUT, 0);
00060     node_type_compatibility(&ntype, NODE_NEW_SHADING);
00061     node_type_socket_templates(&ntype, NULL, sh_node_tex_coord_out);
00062     node_type_size(&ntype, 150, 60, 200);
00063     node_type_init(&ntype, NULL);
00064     node_type_storage(&ntype, "", NULL, NULL);
00065     node_type_exec(&ntype, NULL);
00066     node_type_gpu(&ntype, node_shader_gpu_tex_coord);
00067 
00068     nodeRegisterType(ttype, &ntype);
00069 }