Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef CONVEX_PLANE_COLLISION_ALGORITHM_H 00017 #define CONVEX_PLANE_COLLISION_ALGORITHM_H 00018 00019 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" 00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" 00021 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" 00022 class btPersistentManifold; 00023 #include "btCollisionDispatcher.h" 00024 00025 #include "LinearMath/btVector3.h" 00026 00029 class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm 00030 { 00031 bool m_ownManifold; 00032 btPersistentManifold* m_manifoldPtr; 00033 bool m_isSwapped; 00034 int m_numPerturbationIterations; 00035 int m_minimumPointsPerturbationThreshold; 00036 00037 public: 00038 00039 btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold); 00040 00041 virtual ~btConvexPlaneCollisionAlgorithm(); 00042 00043 virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00044 00045 void collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00046 00047 virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); 00048 00049 virtual void getAllContactManifolds(btManifoldArray& manifoldArray) 00050 { 00051 if (m_manifoldPtr && m_ownManifold) 00052 { 00053 manifoldArray.push_back(m_manifoldPtr); 00054 } 00055 } 00056 00057 struct CreateFunc :public btCollisionAlgorithmCreateFunc 00058 { 00059 int m_numPerturbationIterations; 00060 int m_minimumPointsPerturbationThreshold; 00061 00062 CreateFunc() 00063 : m_numPerturbationIterations(1), 00064 m_minimumPointsPerturbationThreshold(1) 00065 { 00066 } 00067 00068 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) 00069 { 00070 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm)); 00071 if (!m_swapped) 00072 { 00073 return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold); 00074 } else 00075 { 00076 return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold); 00077 } 00078 } 00079 }; 00080 00081 }; 00082 00083 #endif //CONVEX_PLANE_COLLISION_ALGORITHM_H 00084