Blender V2.61 - r43446

btConvexPlaneCollisionAlgorithm.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose,
00008 including commercial applications, and to alter it and redistribute it freely,
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef CONVEX_PLANE_COLLISION_ALGORITHM_H
00017 #define CONVEX_PLANE_COLLISION_ALGORITHM_H
00018 
00019 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
00021 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
00022 class btPersistentManifold;
00023 #include "btCollisionDispatcher.h"
00024 
00025 #include "LinearMath/btVector3.h"
00026 
00029 class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
00030 {
00031     bool        m_ownManifold;
00032     btPersistentManifold*   m_manifoldPtr;
00033     bool        m_isSwapped;
00034     int         m_numPerturbationIterations;
00035     int         m_minimumPointsPerturbationThreshold;
00036 
00037 public:
00038 
00039     btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);
00040 
00041     virtual ~btConvexPlaneCollisionAlgorithm();
00042 
00043     virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00044 
00045     void collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00046 
00047     virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00048 
00049     virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
00050     {
00051         if (m_manifoldPtr && m_ownManifold)
00052         {
00053             manifoldArray.push_back(m_manifoldPtr);
00054         }
00055     }
00056 
00057     struct CreateFunc :public   btCollisionAlgorithmCreateFunc
00058     {
00059         int m_numPerturbationIterations;
00060         int m_minimumPointsPerturbationThreshold;
00061             
00062         CreateFunc() 
00063             : m_numPerturbationIterations(1),
00064             m_minimumPointsPerturbationThreshold(1)
00065         {
00066         }
00067         
00068         virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
00069         {
00070             void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
00071             if (!m_swapped)
00072             {
00073                 return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
00074             } else
00075             {
00076                 return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
00077             }
00078         }
00079     };
00080 
00081 };
00082 
00083 #endif //CONVEX_PLANE_COLLISION_ALGORITHM_H
00084