This is the complete list of members for
DefaultMotionState, including all inherited members.
calculateWorldTransformations() | DefaultMotionState | [virtual] |
DefaultMotionState() | DefaultMotionState | |
getWorldOrientation(float &quatIma0, float &quatIma1, float &quatIma2, float &quatReal) | DefaultMotionState | [virtual] |
getWorldOrientation(float *ori) | DefaultMotionState | [virtual] |
getWorldPosition(float &posX, float &posY, float &posZ) | DefaultMotionState | [virtual] |
getWorldScaling(float &scaleX, float &scaleY, float &scaleZ) | DefaultMotionState | [virtual] |
m_localScaling | DefaultMotionState | |
m_worldTransform | DefaultMotionState | |
setWorldOrientation(float quatIma0, float quatIma1, float quatIma2, float quatReal) | DefaultMotionState | [virtual] |
setWorldOrientation(const float *ori) | DefaultMotionState | [virtual] |
setWorldPosition(float posX, float posY, float posZ) | DefaultMotionState | [virtual] |
~DefaultMotionState() | DefaultMotionState | [virtual] |
~PHY_IMotionState() | PHY_IMotionState | [virtual] |