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Blender V2.61 - r43446
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Go to the source code of this file.
Classes | |
| struct | ScreenAnimData |
| struct | ScreenFrameRateInfo |
| struct | AZone |
Defines | |
| #define | REDRAW_FRAME_AVERAGE 8 |
| #define | AZONE_AREA 1 |
| #define | AZONE_REGION 2 |
Typedefs | |
| typedef struct ScreenAnimData | ScreenAnimData |
| typedef struct ScreenFrameRateInfo | ScreenFrameRateInfo |
| typedef struct AZone | AZone |
Enumerations | |
| enum | { ANIMPLAY_FLAG_REVERSE = (1<<0), ANIMPLAY_FLAG_JUMPED = (1<<1), ANIMPLAY_FLAG_SYNC = (1<<2), ANIMPLAY_FLAG_NO_SYNC = (1<<3), ANIMPLAY_FLAG_USE_NEXT_FRAME = (1<<4) } |
| enum | AZEdge { AE_RIGHT_TO_TOPLEFT, AE_LEFT_TO_TOPRIGHT, AE_TOP_TO_BOTTOMRIGHT, AE_BOTTOM_TO_TOPLEFT } |
Definition in file ED_screen_types.h.
| #define AZONE_AREA 1 |
Definition at line 100 of file ED_screen_types.h.
Referenced by actionzone_apply(), area_azone_initialize(), ED_area_overdraw(), is_in_area_actionzone(), and screen_cursor_set().
| #define AZONE_REGION 2 |
Definition at line 101 of file ED_screen_types.h.
Referenced by actionzone_invoke(), actionzone_modal(), ED_area_overdraw(), ED_screen_area_active(), is_in_area_actionzone(), region_azone_initialize(), and screen_cursor_set().
| #define REDRAW_FRAME_AVERAGE 8 |
Definition at line 62 of file ED_screen_types.h.
Referenced by draw_viewport_fps().
| typedef struct ScreenAnimData ScreenAnimData |
| typedef struct ScreenFrameRateInfo ScreenFrameRateInfo |
| anonymous enum |
| ANIMPLAY_FLAG_REVERSE | |
| ANIMPLAY_FLAG_JUMPED | |
| ANIMPLAY_FLAG_SYNC | |
| ANIMPLAY_FLAG_NO_SYNC | |
| ANIMPLAY_FLAG_USE_NEXT_FRAME |
Definition at line 47 of file ED_screen_types.h.
| enum AZEdge |
Definition at line 77 of file ED_screen_types.h.