Blender V2.61 - r43446

ED_screen_types.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2008 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * 
00022  * Contributor(s): Blender Foundation
00023  *
00024  * ***** END GPL LICENSE BLOCK *****
00025  */
00026 
00031 #ifndef ED_SCREEN_TYPES_H__
00032 #define ED_SCREEN_TYPES_H__
00033 
00034 /* ----------------------------------------------------- */
00035 
00036 /* for animplayer */
00037 typedef struct ScreenAnimData {
00038     ARegion *ar;        /* do not read from this, only for comparing if region exists */
00039     short redraws;
00040     short refresh;
00041     short flag;         /* flags for playback */
00042     int sfra;           /* frame that playback was started from */
00043     int nextfra;        /* next frame to go to (when ANIMPLAY_FLAG_USE_NEXT_FRAME is set) */
00044 } ScreenAnimData;
00045 
00046 /* for animplayer */
00047 enum {
00048         /* user-setting - frame range is played backwards */
00049     ANIMPLAY_FLAG_REVERSE       = (1<<0),
00050         /* temporary - playback just jumped to the start/end */
00051     ANIMPLAY_FLAG_JUMPED        = (1<<1),
00052         /* drop frames as needed to maintain framerate */
00053     ANIMPLAY_FLAG_SYNC          = (1<<2),
00054         /* don't drop frames (and ignore SCE_FRAME_DROP flag) */
00055     ANIMPLAY_FLAG_NO_SYNC       = (1<<3),
00056         /* use nextfra at next timer update */
00057     ANIMPLAY_FLAG_USE_NEXT_FRAME = (1<<4)
00058 };
00059 
00060 /* ----------------------------------------------------- */
00061 
00062 #define REDRAW_FRAME_AVERAGE 8
00063 
00064 /* for playback framerate info 
00065  * stored during runtime as scene->fps_info
00066  */
00067 typedef struct ScreenFrameRateInfo {
00068     double redrawtime;
00069     double lredrawtime;
00070     float redrawtimes_fps[REDRAW_FRAME_AVERAGE];
00071     short redrawtime_index;
00072 } ScreenFrameRateInfo;
00073 
00074 /* ----------------------------------------------------- */
00075 
00076 /* Enum for Action Zone Edges. Which edge of area is action zone. */
00077 typedef enum {
00078     AE_RIGHT_TO_TOPLEFT,    /* Region located on the left, _right_ edge is action zone. Region minimised to the top left */
00079     AE_LEFT_TO_TOPRIGHT,    /* Region located on the right, _left_ edge is action zone. Region minimised to the top right */
00080     AE_TOP_TO_BOTTOMRIGHT,      /* Region located at the bottom, _top_ edge is action zone. Region minimised to the bottom right */
00081     AE_BOTTOM_TO_TOPLEFT    /* Region located at the top, _bottom_edge is action zone. Region minimised to the top left */
00082 } AZEdge;
00083 
00084 /* for editing areas/regions */
00085 typedef struct AZone {
00086     struct AZone *next, *prev;
00087     ARegion *ar;
00088     int type;
00089     /* region-azone, which of the edges */
00090     AZEdge edge;
00091     /* internal */
00092     short do_draw;
00093     /* for draw */
00094     short x1, y1, x2, y2;
00095     /* for clip */
00096     rcti rect;  
00097 } AZone;
00098 
00099 /* actionzone type */
00100 #define AZONE_AREA          1
00101 #define AZONE_REGION        2
00102 
00103 #endif /* ED_SCREEN_TYPES_H__ */