Blender V2.61 - r43446
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#include "KX_CameraActuator.h"
#include <iostream>
#include <math.h>
#include <float.h>
#include "KX_GameObject.h"
#include "PyObjectPlus.h"
Go to the source code of this file.
Functions | |
static float | Kx_Normalize (float *n) |
static void | Kx_Crossf (float *c, float *a, float *b) |
static void | Kx_VecUpMat3 (float *vec, float mat[][3], short axis) |
Definition in file KX_CameraActuator.cpp.
static void Kx_Crossf | ( | float * | c, |
float * | a, | ||
float * | b | ||
) | [static] |
Definition at line 137 of file KX_CameraActuator.cpp.
Referenced by Kx_VecUpMat3().
static float Kx_Normalize | ( | float * | n | ) | [static] |
Definition at line 118 of file KX_CameraActuator.cpp.
References simple_enum_gen::d, and sqrt().
Referenced by Kx_VecUpMat3().
static void Kx_VecUpMat3 | ( | float * | vec, |
float | mat[][3], | ||
short | axis | ||
) | [static] |
Definition at line 145 of file KX_CameraActuator.cpp.
References cox, coy, Kx_Crossf(), and Kx_Normalize().
Referenced by KX_CameraActuator::Update().