Blender V2.61 - r43446
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Variables | |
const char * | ErosionFragmentShader |
Definition in file RAS_Erosion2DFilter.h.
const char* ErosionFragmentShader |
STRINGIFY( uniform sampler2D bgl_RenderedTexture; uniform vec2 bgl_TextureCoordinateOffset[9]; void main(void) { vec4 sample[9]; vec4 minValue = vec4(1.0); for (int i = 0; i < 9; i++) { sample[i] = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); minValue = min(sample[i], minValue); } gl_FragColor = minValue; } )
Definition at line 35 of file RAS_Erosion2DFilter.h.