Blender V2.61 - r43446

RAS_Erosion2DFilter.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef __RAS_EROSION2DFILTER
00033 #define __RAS_EROSION2DFILTER
00034 
00035 const char * ErosionFragmentShader=STRINGIFY(
00036             uniform sampler2D bgl_RenderedTexture;
00037         uniform vec2 bgl_TextureCoordinateOffset[9];
00038 
00039 void main(void)
00040 {
00041     vec4 sample[9];
00042     vec4 minValue = vec4(1.0);
00043 
00044     for (int i = 0; i < 9; i++)
00045     {
00046         sample[i] = texture2D(bgl_RenderedTexture,
00047                               gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
00048         minValue = min(sample[i], minValue);
00049     }
00050 
00051     gl_FragColor = minValue;
00052 }
00053 );
00054 #endif