Blender V2.61 - r43446
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btSimulationIslandManager() | btSimulationIslandManager | |
buildAndProcessIslands(btDispatcher *dispatcher, btCollisionWorld *collisionWorld, IslandCallback *callback) | btSimulationIslandManager | |
buildIslands(btDispatcher *dispatcher, btCollisionWorld *colWorld) | btSimulationIslandManager | |
findUnions(btDispatcher *dispatcher, btCollisionWorld *colWorld) | btSimulationIslandManager | |
getSplitIslands() | btSimulationIslandManager | [inline] |
getUnionFind() | btSimulationIslandManager | [inline] |
initUnionFind(int n) | btSimulationIslandManager | |
setSplitIslands(bool doSplitIslands) | btSimulationIslandManager | [inline] |
storeIslandActivationState(btCollisionWorld *world) | btSimulationIslandManager | [virtual] |
updateActivationState(btCollisionWorld *colWorld, btDispatcher *dispatcher) | btSimulationIslandManager | [virtual] |
~btSimulationIslandManager() | btSimulationIslandManager | [virtual] |