Blender V2.61 - r43446

volumetric.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): Matt Ebb.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 struct Isect;
00034 struct ShadeInput;
00035 struct ShadeResult;
00036 
00037 float vol_get_density(struct ShadeInput *shi, const float co[3]);
00038 void vol_get_scattering(ShadeInput *shi, float scatter_col[3], const float co[3], const float view[3]);
00039 
00040 void shade_volume_outside(ShadeInput *shi, ShadeResult *shr);
00041 void shade_volume_inside(ShadeInput *shi, ShadeResult *shr);
00042 void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct Isect *last_is);
00043 
00044 #define STEPSIZE_VIEW   0
00045 #define STEPSIZE_SHADE  1
00046 
00047 #define VOL_IS_BACKFACE         1
00048 #define VOL_IS_SAMEMATERIAL     2
00049 
00050 #define VOL_BOUNDS_DEPTH    0
00051 #define VOL_BOUNDS_SS       1
00052 
00053 #define VOL_SHADE_OUTSIDE   0
00054 #define VOL_SHADE_INSIDE    1