, including all inherited members.
ActivateGraphicController(bool recurse) | KX_GameObject | |
AddActuator(SCA_IActuator *act) | SCA_IObject | |
AddBack(SG_DList *item) | SG_DList | [inline] |
AddController(SCA_IController *act) | SCA_IObject | |
AddFront(SG_DList *item) | SG_DList | [inline] |
addLinearVelocity(const MT_Vector3 &lin_vel, bool local) | KX_GameObject | |
AddMesh(RAS_MeshObject *mesh) | KX_GameObject | [inline] |
AddMeshUser() | KX_GameObject | |
AddRef() | CValue | [inline] |
AddSensor(SCA_ISensor *act) | SCA_IObject | |
AlignAxisToVect(const MT_Vector3 &vect, int axis=2, float fac=1.0) | KX_GameObject | |
AllocationTYPE enum name | CValue | |
ApplyForce(const MT_Vector3 &force, bool local) | KX_GameObject | |
ApplyMovement(const MT_Vector3 &dloc, bool local) | KX_GameObject | |
ApplyRotation(const MT_Vector3 &drot, bool local) | KX_GameObject | |
ApplyTorque(const MT_Vector3 &torque, bool local) | KX_GameObject | |
Back() | SG_DList | [inline] |
Back() const | SG_DList | [inline] |
Calc(VALUE_OPERATOR op, CValue *val) | KX_GameObject | [virtual] |
CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val) | KX_GameObject | [virtual] |
ClearProperties() | CValue | [virtual] |
CValue() | CValue | |
Delink() | SG_DList | [inline] |
DisableRefCount() | CValue | [protected, virtual] |
DrawText() | KX_FontObject | |
DrawTYPE enum name | CValue | |
Empty() | SG_DList | [inline] |
ENDFRAME enum value | CValue | |
Execute(const CAction &a) | CValue | [inline] |
FindActuator(const STR_String &actuatorname) | SCA_IObject | |
FindController(const STR_String &controllername) | SCA_IObject | |
FindIdentifier(const STR_String &identifiername) | CValue | [virtual] |
FindSensor(const STR_String &sensorname) | SCA_IObject | |
GetActionFrame(short layer) | KX_GameObject | |
GetActionManager() | KX_GameObject | [protected] |
GetActiveActuators() | SCA_IObject | [inline] |
GetActuators() | SCA_IObject | [inline] |
GetAngularVelocity(bool local=false) | KX_GameObject | |
GetBlenderGroupObject() | KX_GameObject | [inline] |
GetBlenderObject() | KX_GameObject | [inline] |
GetChildren() | KX_GameObject | |
GetChildrenRecursive() | KX_GameObject | |
getClientInfo() | KX_GameObject | [inline] |
GetClientObject(KX_ClientObjectInfo *info) | KX_GameObject | [static] |
GetControllers() | SCA_IObject | [inline] |
GetCulled(void) | KX_GameObject | [inline] |
GetCurrentAction(short layer) | KX_GameObject | |
GetDeformer() | KX_GameObject | [inline, virtual] |
GetGameObjectType() | SCA_IObject | [inline, virtual] |
GetGraphicController() | KX_GameObject | [inline] |
GetIgnoreActivityCulling() | SCA_IObject | [inline] |
GetLayer(void) | KX_GameObject | |
GetLinearVelocity(bool local=false) | KX_GameObject | |
GetLocalInertia() | KX_GameObject | |
GetMass() | KX_GameObject | |
GetMesh(int num) const | KX_GameObject | [inline] |
GetMeshCount() const | KX_GameObject | [inline] |
GetName() | KX_GameObject | [virtual] |
GetNumber() | KX_GameObject | [virtual] |
GetObjectColor() | KX_GameObject | |
GetOccluder(void) | KX_GameObject | [inline] |
GetOpenGLMatrix() | KX_GameObject | |
GetOpenGLMatrixPtr() | KX_GameObject | [inline] |
GetParent() | KX_GameObject | |
GetPhysicsController() | KX_GameObject | |
GetProperty(const char *inName) | CValue | [virtual] |
GetProperty(const STR_String &inName) | CValue | [virtual] |
GetProperty(int inIndex) | CValue | [virtual] |
GetPropertyCount() | CValue | [virtual] |
GetPropertyNames() | CValue | [virtual] |
GetPropertyNumber(const STR_String &inName, float defnumber) | CValue | |
GetPropertyText(const STR_String &inName) | CValue | |
GetRefCount() | CValue | [inline] |
GetReplica() | KX_FontObject | [virtual] |
GetSensors() | SCA_IObject | [inline] |
GetSGNode() | KX_GameObject | [inline] |
GetSGNode() const | KX_GameObject | [inline] |
GetState(void) | SCA_IObject | [inline] |
GetText() | KX_GameObject | [virtual] |
GetVector3(bool bGetTransformedVec=false) | CValue | [virtual] |
GetVelocity(const MT_Point3 &position) | KX_GameObject | |
GetVisible(void) | KX_GameObject | |
HEAPVALUE enum value | CValue | |
InitIPO(bool ipo_as_force, bool ipo_add, bool ipo_local) | KX_GameObject | |
INTERFRAME enum value | CValue | |
InvalidateProxy() | PyObjectPlus | |
IsActionDone(short layer) | KX_GameObject | |
IsAffected() | CValue | [inline, virtual] |
IsAnyPropertyModified() | CValue | [virtual] |
IsCustomFlag1() | CValue | [inline, virtual] |
IsCustomFlag2() | CValue | [inline, virtual] |
IsDupliGroup() | KX_GameObject | [inline] |
IsDynamic() const | KX_GameObject | [inline] |
IsError() | CValue | [inline] |
IsModified() | CValue | [inline, virtual] |
IsNegativeScaling(void) | KX_GameObject | [inline] |
IsReleaseRequested() | CValue | [inline] |
IsSelected() | CValue | [inline, virtual] |
IsVertexParent() | KX_GameObject | [inline] |
IsVisible() | CValue | [inline, virtual] |
KX_FontObject(void *sgReplicationInfo, SG_Callbacks callbacks, RAS_IRenderTools *rendertools, Object *ob) | KX_FontObject | |
KX_GameObject(void *sgReplicationInfo, SG_Callbacks callbacks) | KX_GameObject | |
KX_StateActuator class | SCA_IObject | [friend] |
m_actionManager | KX_GameObject | [protected] |
m_activeActuators | SCA_IObject | [protected] |
m_activeBookmarkedControllers | SCA_IObject | [protected, static] |
m_activeControllers | SCA_IObject | [protected] |
m_actuators | SCA_IObject | [protected] |
m_bCulled | KX_GameObject | [protected] |
m_bDyna | KX_GameObject | [protected] |
m_bIsNegativeScaling | KX_GameObject | [protected] |
m_blink | SG_DList | [protected] |
m_bOccluder | KX_GameObject | [protected] |
m_bqlink | SG_QList | [protected] |
m_bSuspendDynamics | KX_GameObject | [protected] |
m_bUseObjectColor | KX_GameObject | [protected] |
m_bVisible | KX_GameObject | [protected] |
m_color | KX_FontObject | [protected] |
m_controllers | SCA_IObject | [protected] |
m_dpi | KX_FontObject | [protected] |
m_firstState | SCA_IObject | [protected] |
m_flink | SG_DList | [protected] |
m_fontid | KX_FontObject | [protected] |
m_fqlink | SG_QList | [protected] |
m_fsize | KX_FontObject | [protected] |
m_ignore_activity_culling | SCA_IObject | [protected] |
m_ignore_deprecation_warnings | PyObjectPlus | [static] |
m_initState | SCA_IObject | [protected] |
m_isDeformable | KX_GameObject | |
m_layer | KX_GameObject | [protected] |
m_line_spacing | KX_FontObject | [protected] |
m_meshes | KX_GameObject | [protected] |
m_meshSlots | KX_GameObject | [protected] |
m_name | KX_GameObject | [protected] |
m_object | KX_FontObject | [protected] |
m_objectColor | KX_GameObject | [protected] |
m_offset | KX_FontObject | [protected] |
m_OpenGL_4x4Matrix | KX_GameObject | [protected] |
m_pBlenderGroupObject | KX_GameObject | [protected] |
m_pBlenderObject | KX_GameObject | [protected] |
m_pClient_info | KX_GameObject | [protected] |
m_pGraphicController | KX_GameObject | [protected] |
m_pHitObject | KX_GameObject | [protected] |
m_pObstacleSimulation | KX_GameObject | [protected] |
m_pPhysicsController1 | KX_GameObject | [protected] |
m_pSGNode | KX_GameObject | [protected] |
m_registeredActuators | SCA_IObject | [protected] |
m_registeredObjects | SCA_IObject | [protected] |
m_rendertools | KX_FontObject | [protected] |
m_resolution | KX_FontObject | [protected] |
m_sDummy | SCA_IObject | [protected, static] |
m_sensors | SCA_IObject | [protected] |
m_state | SCA_IObject | [protected] |
m_suspended | SCA_IObject | [protected] |
m_testPropName | KX_GameObject | [protected] |
m_text | KX_FontObject | [protected] |
m_xray | KX_GameObject | [protected] |
NeedRayCast(KX_ClientObjectInfo *client) | KX_GameObject | |
NodeGetLocalOrientation() const | KX_GameObject | |
NodeGetLocalPosition() const | KX_GameObject | |
NodeGetLocalScaling() const | KX_GameObject | |
NodeGetWorldOrientation() const | KX_GameObject | |
NodeGetWorldPosition() const | KX_GameObject | |
NodeGetWorldScaling() const | KX_GameObject | |
NodeSetGlobalOrientation(const MT_Matrix3x3 &rot) | KX_GameObject | |
NodeSetLocalOrientation(const MT_Matrix3x3 &rot) | KX_GameObject | |
NodeSetLocalPosition(const MT_Point3 &trans) | KX_GameObject | |
NodeSetLocalScale(const MT_Vector3 &scale) | KX_GameObject | |
NodeSetRelativeScale(const MT_Vector3 &scale) | KX_GameObject | |
NodeSetWorldPosition(const MT_Point3 &trans) | KX_GameObject | |
NodeUpdateGS(double time) | KX_GameObject | |
OBJ_ARMATURE enum value | SCA_IObject | |
OBJ_CAMERA enum value | SCA_IObject | |
OBJ_LIGHT enum value | SCA_IObject | |
ObjectTypes enum name | SCA_IObject | |
ObjectTypes typedef | SCA_IObject | |
op2str(VALUE_OPERATOR op) | CValue | |
Peek() | SG_DList | [inline] |
Peek() const | SG_DList | [inline] |
PlayAction(const char *name, float start, float end, short layer=0, short priority=0, float blendin=0.f, short play_mode=0, float layer_weight=0.f, short ipo_flags=0, float playback_speed=1.f) | KX_GameObject | |
ProcessReplica() | KX_FontObject | [virtual] |
PyObjectPlus() | PyObjectPlus | |
QAddBack(SG_QList *item) | SG_QList | [inline] |
QAddFront(SG_QList *item) | SG_QList | [inline] |
QBack() | SG_QList | [inline] |
QDelink() | SG_QList | [inline] |
QEmpty() | SG_QList | [inline] |
QPeek() | SG_QList | [inline] |
QRemove() | SG_QList | [inline] |
RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void *const data) | KX_GameObject | |
RegisterActuator(SCA_IActuator *act) | SCA_IObject | |
RegisterObject(SCA_IObject *objs) | SCA_IObject | |
RegisterObstacle(KX_ObstacleSimulation *obstacleSimulation) | KX_GameObject | [inline] |
Release() | CValue | [inline] |
Relink(CTR_Map< CTR_HashedPtr, void * > *map) | KX_GameObject | [virtual] |
Remove() | SG_DList | [inline] |
RemoveMeshes() | KX_GameObject | |
RemoveParent(KX_Scene *scene) | KX_GameObject | |
RemoveProperty(const char *inName) | CValue | [virtual] |
ReParentLogic() | SCA_IObject | [virtual] |
ReserveActuator(int num) | SCA_IObject | [inline] |
ReserveController(int num) | SCA_IObject | [inline] |
ReserveSensor(int num) | SCA_IObject | [inline] |
ResetDebugColor() | KX_GameObject | |
ResetState(void) | SCA_IObject | [inline] |
ResolveCombinedVelocities(const MT_Vector3 &lin_vel, const MT_Vector3 &ang_vel, bool lin_vel_local, bool ang_vel_local) | KX_GameObject | |
RestoreDynamics(void) | KX_GameObject | [inline] |
Resume(void) | KX_GameObject | |
SCA_IActuator class | SCA_IObject | [friend] |
SCA_IController class | SCA_IObject | [friend] |
SCA_IObject() | SCA_IObject | |
Self() | SG_DList | [inline] |
Self() const | SG_DList | [inline] |
SetActionFrame(short layer, float frame) | KX_GameObject | |
SetAffected(bool bAffected=true) | CValue | [inline, virtual] |
setAngularVelocity(const MT_Vector3 &ang_vel, bool local) | KX_GameObject | |
SetBlenderGroupObject(struct Object *obj) | KX_GameObject | [inline] |
SetBlenderObject(struct Object *obj) | KX_GameObject | [inline] |
SetColorOperator(VALUE_OPERATOR op) | CValue | [virtual] |
SetCulled(bool c) | KX_GameObject | [inline] |
SetCurrentTime(float currentTime) | SCA_IObject | [inline] |
SetCustomFlag1(bool bCustomFlag) | CValue | [inline, virtual] |
SetCustomFlag2(bool bCustomFlag) | CValue | [inline, virtual] |
SetDebugColor(unsigned int bgra) | KX_GameObject | |
SetDeformer(class RAS_Deformer *deformer) | KX_GameObject | [inline, virtual] |
SetError(bool err) | CValue | [inline] |
SetGraphicController(PHY_IGraphicController *graphiccontroller) | KX_GameObject | [inline] |
SetIgnoreActivityCulling(bool b) | SCA_IObject | [inline] |
SetInitState(unsigned int initState) | SCA_IObject | [inline] |
SetLayer(int l) | KX_GameObject | |
setLinearVelocity(const MT_Vector3 &lin_vel, bool local) | KX_GameObject | |
SetModified(bool bModified) | CValue | [inline, virtual] |
SetName(const char *name) | KX_GameObject | [virtual] |
SetObjectColor(const MT_Vector4 &rgbavec) | KX_GameObject | |
SetOccluder(bool v, bool recursive) | KX_GameObject | |
SetOwnerExpression(class CExpression *expr) | CValue | [virtual] |
SetParent(KX_Scene *scene, KX_GameObject *obj, bool addToCompound=true, bool ghost=true) | KX_GameObject | |
SetPhysicsController(KX_IPhysicsController *physicscontroller, bool isDynamic) | KX_GameObject | [inline] |
SetPlayMode(short layer, short mode) | KX_GameObject | |
SetPropertiesModified(bool inModified) | CValue | [virtual] |
SetProperty(const STR_String &name, CValue *ioProperty) | CValue | [virtual] |
SetProperty(const char *name, CValue *ioProperty) | CValue | [virtual] |
SetReleaseRequested(bool bReleaseRequested) | CValue | [inline] |
SetSelected(bool bSelected) | CValue | [inline] |
SetSGNode(SG_Node *node) | KX_GameObject | [inline] |
SetState(unsigned int state) | SCA_IObject | |
SetTimes(short layer, float start, float end) | KX_GameObject | |
SetValue(CValue *newval) | CValue | [virtual] |
SetVisible(bool b, bool recursive) | KX_GameObject | |
SCA_IObject::SetVisible(bool vis) | CValue | [inline] |
SG_DList() | SG_DList | [inline] |
SG_DList(const SG_DList &other) | SG_DList | [inline] |
SG_QList() | SG_QList | [inline] |
SG_QList(const SG_QList &other) | SG_QList | [inline] |
STACKVALUE enum value | CValue | |
STARTFRAME enum value | CValue | |
StopAction(short layer) | KX_GameObject | |
Suspend(void) | KX_GameObject | |
SuspendDynamics(void) | KX_GameObject | [inline] |
SynchronizeTransform() | KX_GameObject | |
SynchronizeTransformFunc(SG_IObject *node, void *gameobj, void *scene) | KX_GameObject | [static] |
UnlinkObject(SCA_IObject *clientobj) | SCA_IObject | [inline, virtual] |
UnregisterActuator(SCA_IActuator *act) | SCA_IObject | |
UnregisterObject(SCA_IObject *objs) | SCA_IObject | |
UnregisterObstacle() | KX_GameObject | [inline] |
UpdateActionManager(float curtime) | KX_GameObject | |
UpdateBlenderObjectMatrix(Object *blendobj=NULL) | KX_GameObject | |
UpdateBuckets(bool recursive) | KX_GameObject | |
UpdateIPO(float curframetime, bool recurse) | KX_GameObject | |
UpdateMaterialData(dword matname_hash, MT_Vector4 rgba, MT_Vector3 specrgb, MT_Scalar hard, MT_Scalar spec, MT_Scalar ref, MT_Scalar emit, MT_Scalar alpha) | KX_GameObject | |
UpdateTransform() | KX_GameObject | |
UpdateTransformFunc(SG_IObject *node, void *gameobj, void *scene) | KX_GameObject | [static] |
ZeroVector() | CValue | [inline] |
~CValue() | CValue | [protected, virtual] |
~KX_FontObject() | KX_FontObject | [virtual] |
~KX_GameObject() | KX_GameObject | [virtual] |
~PyObjectPlus() | PyObjectPlus | [virtual] |
~SCA_IObject() | SCA_IObject | [virtual] |
~SG_DList() | SG_DList | [inline, virtual] |
~SG_QList() | SG_QList | [inline, virtual] |