Blender V2.61 - r43446

emissive.cpp

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00001 /*
00002  * Adapted from Open Shading Language with this license:
00003  *
00004  * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
00005  * All Rights Reserved.
00006  *
00007  * Modifications Copyright 2011, Blender Foundation.
00008  * 
00009  * Redistribution and use in source and binary forms, with or without
00010  * modification, are permitted provided that the following conditions are
00011  * met:
00012  * * Redistributions of source code must retain the above copyright
00013  *   notice, this list of conditions and the following disclaimer.
00014  * * Redistributions in binary form must reproduce the above copyright
00015  *   notice, this list of conditions and the following disclaimer in the
00016  *   documentation and/or other materials provided with the distribution.
00017  * * Neither the name of Sony Pictures Imageworks nor the names of its
00018  *   contributors may be used to endorse or promote products derived from
00019  *   this software without specific prior written permission.
00020  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
00021  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
00022  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
00023  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
00024  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
00025  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
00026  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
00027  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
00028  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00029  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00030  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00031  */
00032 
00033 #include <OpenImageIO/fmath.h>
00034 
00035 #include <OSL/genclosure.h>
00036 
00037 #include "osl_closures.h"
00038 
00039 CCL_NAMESPACE_BEGIN
00040 
00041 using namespace OSL;
00042 
00050 class GenericEmissiveClosure : public EmissiveClosure {
00051 public:
00052     GenericEmissiveClosure() { }
00053 
00054     void setup() { }
00055 
00056     size_t memsize () const { return sizeof(*this); }
00057 
00058     const char *name () const { return "emission"; }
00059 
00060     void print_on (std::ostream &out) const {
00061         out << name() << "()";
00062     }
00063 
00064     Color3 eval (const Vec3 &Ng, const Vec3 &omega_out) const
00065     {
00066         float cosNO = fabsf(Ng.dot(omega_out));
00067         float res = cosNO > 0 ? 1.0f: 0.0f;
00068         return Color3(res, res, res);
00069     }
00070 
00071     void sample (const Vec3 &Ng, float randu, float randv,
00072                  Vec3 &omega_out, float &pdf) const
00073     {
00074         // We don't do anything sophisticated here for the step
00075         // We just sample the whole cone uniformly to the cosine
00076         Vec3 T, B;
00077         make_orthonormals(Ng, T, B);
00078         float phi = 2 * (float) M_PI * randu;
00079         float cosTheta = sqrtf(1.0f - 1.0f * randv);
00080         float sinTheta = sqrtf(1.0f - cosTheta * cosTheta);
00081         omega_out = (cosf(phi) * sinTheta) * T +
00082                     (sinf(phi) * sinTheta) * B +
00083                                  cosTheta  * Ng;
00084         pdf = 1.0f / float(M_PI);
00085     }
00086 
00090     float pdf (const Vec3 &Ng,
00091                const Vec3 &omega_out) const
00092     {
00093         float cosNO = Ng.dot(omega_out);
00094         return cosNO > 0 ? 1.0f: 0.0f;
00095     }
00096 };
00097 
00098 
00099 
00100 ClosureParam closure_emission_params[] = {
00101     CLOSURE_STRING_KEYPARAM("label"),
00102     CLOSURE_FINISH_PARAM(GenericEmissiveClosure) };
00103 
00104 CLOSURE_PREPARE(closure_emission_prepare, GenericEmissiveClosure)
00105 
00106 CCL_NAMESPACE_END
00107