Blender V2.61 - r43446

btSoftColliders::CollideCL_RS Struct Reference

#include <btSoftBodyInternals.h>

Inheritance diagram for btSoftColliders::CollideCL_RS:

List of all members.

Public Member Functions

void Process (const btDbvtNode *leaf)
void Process (btSoftBody *ps, btCollisionObject *colOb)

Public Attributes

btSoftBodypsb
btCollisionObject * m_colObj

Detailed Description

Definition at line 717 of file btSoftBodyInternals.h.


Member Function Documentation

void btSoftColliders::CollideCL_RS::Process ( const btDbvtNode leaf) [inline]
void btSoftColliders::CollideCL_RS::Process ( btSoftBody ps,
btCollisionObject *  colOb 
) [inline]

Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful.

Definition at line 756 of file btSoftBodyInternals.h.

References ATTRIBUTE_ALIGNED16, btMin(), btDbvt::collideTV(), btDbvtAabbMm::FromMM(), btSoftBody::m_cdbvt, btDbvt::m_root, and btSoftBody::m_sst.


Member Data Documentation

Definition at line 721 of file btSoftBodyInternals.h.


The documentation for this struct was generated from the following file: