Blender V2.61 - r43446
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Variables | |
const char * | InvertFragmentShader |
Definition in file RAS_Invert2DFilter.h.
const char* InvertFragmentShader |
STRINGIFY( uniform sampler2D bgl_RenderedTexture; void main(void) { vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); gl_FragColor.rgb = 1.0 - texcolor.rgb; gl_FragColor.a = texcolor.a; } )
Definition at line 35 of file RAS_Invert2DFilter.h.