Blender V2.61 - r43446
Classes | Defines

ntl_lighting.h File Reference

#include "ntl_vector3dim.h"

Go to the source code of this file.

Classes

class  ntlLightObject
class  ntlMaterial
 Properties of an geo object, describing the reflection properties of the surface. More...

Defines

#define LSM_RIGHT   0
#define LSM_LEFT   1
#define LSM_UP   2
#define LSM_DOWN   3
#define LSM_FRONT   4
#define LSM_BACK   5
#define GET_GLOBAL_DEFAULT_MATERIAL

Detailed Description

Definition in file ntl_lighting.h.


Define Documentation

#define GET_GLOBAL_DEFAULT_MATERIAL
Value:
new ntlMaterial( "default",\
                                        ntlColor( 0.5 ), ntlColor(0.0), \
                                        1.0, 5.0, 0.0,   \
                                                                                /*0.0 test:*/ 0.5 , 1.0, 0.0, \
                                                                                ntlColor( 0.0 ), 0 );

Definition at line 204 of file ntl_lighting.h.

Referenced by ntlWorld::initDefaults().

#define LSM_BACK   5

Definition at line 30 of file ntl_lighting.h.

#define LSM_DOWN   3

Definition at line 28 of file ntl_lighting.h.

#define LSM_FRONT   4

Definition at line 29 of file ntl_lighting.h.

#define LSM_LEFT   1

Definition at line 26 of file ntl_lighting.h.

#define LSM_RIGHT   0

Definition at line 25 of file ntl_lighting.h.

#define LSM_UP   2

Definition at line 27 of file ntl_lighting.h.