Blender V2.61 - r43446
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#include "ntl_vector3dim.h"
Go to the source code of this file.
Classes | |
class | ntlLightObject |
class | ntlMaterial |
Properties of an geo object, describing the reflection properties of the surface. More... | |
Defines | |
#define | LSM_RIGHT 0 |
#define | LSM_LEFT 1 |
#define | LSM_UP 2 |
#define | LSM_DOWN 3 |
#define | LSM_FRONT 4 |
#define | LSM_BACK 5 |
#define | GET_GLOBAL_DEFAULT_MATERIAL |
Definition in file ntl_lighting.h.
#define GET_GLOBAL_DEFAULT_MATERIAL |
new ntlMaterial( "default",\ ntlColor( 0.5 ), ntlColor(0.0), \ 1.0, 5.0, 0.0, \ /*0.0 test:*/ 0.5 , 1.0, 0.0, \ ntlColor( 0.0 ), 0 );
Definition at line 204 of file ntl_lighting.h.
Referenced by ntlWorld::initDefaults().
#define LSM_BACK 5 |
Definition at line 30 of file ntl_lighting.h.
#define LSM_DOWN 3 |
Definition at line 28 of file ntl_lighting.h.
#define LSM_FRONT 4 |
Definition at line 29 of file ntl_lighting.h.
#define LSM_LEFT 1 |
Definition at line 26 of file ntl_lighting.h.
#define LSM_RIGHT 0 |
Definition at line 25 of file ntl_lighting.h.
#define LSM_UP 2 |
Definition at line 27 of file ntl_lighting.h.