Blender V2.61 - r43446
|
Go to the source code of this file.
Classes | |
struct | IsoLevelCube |
struct | IsoLevelVertex |
class | IsoSurface |
class to triangulate a scalar field, e.g. for More... | |
Defines | |
#define | ISO_STRICT_DEBUG 0 |
#define | ISOSTRICT_EXIT *((int *)0)=0; |
#define | ISOLEVEL_INDEX(ii, ij, ik) ((mSizex*mSizey*(ik))+(mSizex*(ij))+((ii))) |
#define | ISOSURFACE_H |
Definition in file isosurface.h.
#define ISO_STRICT_DEBUG 0 |
Definition at line 18 of file isosurface.h.
#define ISOLEVEL_INDEX | ( | ii, | |
ij, | |||
ik | |||
) | ((mSizex*mSizey*(ik))+(mSizex*(ij))+((ii))) |
Definition at line 22 of file isosurface.h.
Referenced by IsoSurface::getData(), IsoSurface::lbmGetData(), and IsoSurface::triangulate().
#define ISOSTRICT_EXIT *((int *)0)=0; |
Definition at line 19 of file isosurface.h.
Referenced by IsoSurface::getData(), and IsoSurface::lbmGetData().
#define ISOSURFACE_H |
Definition at line 230 of file isosurface.h.