Blender V2.61 - r43446

light.h

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00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 #ifndef __LIGHT_H__
00020 #define __LIGHT_H__
00021 
00022 #include "kernel_types.h"
00023 
00024 #include "util_types.h"
00025 #include "util_vector.h"
00026 
00027 CCL_NAMESPACE_BEGIN
00028 
00029 class Device;
00030 class DeviceScene;
00031 class Progress;
00032 class Scene;
00033 
00034 class Light {
00035 public:
00036     Light();
00037 
00038     LightType type;
00039     float3 co;
00040 
00041     float3 dir;
00042     float size;
00043 
00044     float3 axisu;
00045     float sizeu;
00046     float3 axisv;
00047     float sizev;
00048 
00049     bool cast_shadow;
00050 
00051     int shader;
00052 
00053     void tag_update(Scene *scene);
00054 };
00055 
00056 class LightManager {
00057 public:
00058     bool need_update;
00059 
00060     LightManager();
00061     ~LightManager();
00062 
00063     void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
00064     void device_free(Device *device, DeviceScene *dscene);
00065 
00066     void tag_update(Scene *scene);
00067 
00068 protected:
00069     void device_update_points(Device *device, DeviceScene *dscene, Scene *scene);
00070     void device_update_distribution(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
00071 };
00072 
00073 CCL_NAMESPACE_END
00074 
00075 #endif /* __LIGHT_H__ */
00076