Blender V2.61 - r43446
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Go to the source code of this file.
Functions | |
void | BL_ConvertProperties (struct Object *object, class KX_GameObject *gameobj, class SCA_TimeEventManager *timemgr, class SCA_IScene *scene, bool isInActiveLayer) |
Definition in file KX_ConvertProperties.h.
void BL_ConvertProperties | ( | struct Object * | object, |
class KX_GameObject * | gameobj, | ||
class SCA_TimeEventManager * | timemgr, | ||
class SCA_IScene * | scene, | ||
bool | isInActiveLayer | ||
) |
Definition at line 66 of file KX_ConvertProperties.cpp.
References SCA_IScene::AddDebugProperty(), SCA_TimeEventManager::AddTimeProperty(), BL_ConvertTextProperty(), bProperty::data, ListBase::first, bProperty::flag, GPROP_BOOL, GPROP_FLOAT, GPROP_INT, GPROP_STRING, GPROP_TIME, Object::id, bProperty::name, ID::name, bProperty::next, NULL, OB_DEBUGSTATE, OB_FONT, bProperty::poin, Object::prop, PROP_DEBUG, CValue::Release(), Object::scaflag, CValue::SetProperty(), Object::type, and bProperty::type.
Referenced by bl_ConvertBlenderObject_Single().