Blender V2.61 - r43446
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#include <AUD_SinusFactory.h>
Public Member Functions | |
AUD_SinusFactory (float frequency, AUD_SampleRate sampleRate=AUD_RATE_44100) | |
float | getFrequency () const |
virtual AUD_Reference < AUD_IReader > | createReader () |
This factory creates a reader that plays a sine tone.
Definition at line 38 of file AUD_SinusFactory.h.
AUD_SinusFactory::AUD_SinusFactory | ( | float | frequency, |
AUD_SampleRate | sampleRate = AUD_RATE_44100 |
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Creates a new sine factory.
frequency | The desired frequency. |
sampleRate | The target sample rate for playback. |
Definition at line 34 of file AUD_SinusFactory.cpp.
AUD_Reference< AUD_IReader > AUD_SinusFactory::createReader | ( | ) | [virtual] |
Creates a reader for playback of the sound source.
AUD_Exception | An exception may be thrown if there has been a more unexpected error during reader creation. |
Implements AUD_IFactory.
Definition at line 45 of file AUD_SinusFactory.cpp.
float AUD_SinusFactory::getFrequency | ( | ) | const |
Returns the frequency of the sine wave.
Definition at line 40 of file AUD_SinusFactory.cpp.