Blender V2.61 - r43446
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
Go to the source code of this file.
Classes | |
struct | SoftBodyMaterialData |
struct | SoftBodyNodeData |
struct | SoftBodyLinkData |
struct | SoftBodyFaceData |
struct | SoftBodyTetraData |
struct | SoftRigidAnchorData |
struct | SoftBodyConfigData |
struct | SoftBodyPoseData |
struct | SoftBodyClusterData |
struct | btSoftBodyJointData |
struct | btSoftBodyFloatData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Enumerations | |
enum | btSoftJointBodyType { BT_JOINT_SOFT_BODY_CLUSTER = 1, BT_JOINT_RIGID_BODY, BT_JOINT_COLLISION_OBJECT } |
enum btSoftJointBodyType |
Definition at line 167 of file btSoftBodyData.h.