Blender V2.61 - r43446

btContinuousDynamicsWorld.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2007 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_CONTINUOUS_DYNAMICS_WORLD_H
00017 #define BT_CONTINUOUS_DYNAMICS_WORLD_H
00018 
00019 #include "btDiscreteDynamicsWorld.h"
00020 
00024 class btContinuousDynamicsWorld : public btDiscreteDynamicsWorld
00025 {
00026 
00027     void    updateTemporalAabbs(btScalar timeStep);
00028 
00029     public:
00030 
00031         btContinuousDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
00032         virtual ~btContinuousDynamicsWorld();
00033         
00035         virtual void    internalSingleStepSimulation( btScalar timeStep);
00036 
00037         virtual void    calculateTimeOfImpacts(btScalar timeStep);
00038 
00039         virtual btDynamicsWorldType getWorldType() const
00040         {
00041             return BT_CONTINUOUS_DYNAMICS_WORLD;
00042         }
00043 
00044 };
00045 
00046 #endif //BT_CONTINUOUS_DYNAMICS_WORLD_H