Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef BT_CONTINUOUS_DYNAMICS_WORLD_H 00017 #define BT_CONTINUOUS_DYNAMICS_WORLD_H 00018 00019 #include "btDiscreteDynamicsWorld.h" 00020 00024 class btContinuousDynamicsWorld : public btDiscreteDynamicsWorld 00025 { 00026 00027 void updateTemporalAabbs(btScalar timeStep); 00028 00029 public: 00030 00031 btContinuousDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); 00032 virtual ~btContinuousDynamicsWorld(); 00033 00035 virtual void internalSingleStepSimulation( btScalar timeStep); 00036 00037 virtual void calculateTimeOfImpacts(btScalar timeStep); 00038 00039 virtual btDynamicsWorldType getWorldType() const 00040 { 00041 return BT_CONTINUOUS_DYNAMICS_WORLD; 00042 } 00043 00044 }; 00045 00046 #endif //BT_CONTINUOUS_DYNAMICS_WORLD_H