Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2008 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * 00022 * Contributor(s): Blender Foundation 00023 * 00024 * ***** END GPL LICENSE BLOCK ***** 00025 */ 00026 00032 #ifndef RENDER_INTERN_H 00033 #define RENDER_INTERN_H 00034 00035 struct wmOperatorType; 00036 struct RenderResult; 00037 struct Scene; 00038 00039 /* render_shading.c */ 00040 void OBJECT_OT_material_slot_add(struct wmOperatorType *ot); 00041 void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot); 00042 void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot); 00043 void OBJECT_OT_material_slot_select(struct wmOperatorType *ot); 00044 void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot); 00045 void OBJECT_OT_material_slot_copy(struct wmOperatorType *ot); 00046 00047 void MATERIAL_OT_new(struct wmOperatorType *ot); 00048 void TEXTURE_OT_new(struct wmOperatorType *ot); 00049 void WORLD_OT_new(struct wmOperatorType *ot); 00050 00051 void MATERIAL_OT_copy(struct wmOperatorType *ot); 00052 void MATERIAL_OT_paste(struct wmOperatorType *ot); 00053 00054 void SCENE_OT_render_layer_add(struct wmOperatorType *ot); 00055 void SCENE_OT_render_layer_remove(struct wmOperatorType *ot); 00056 00057 00058 void TEXTURE_OT_slot_copy(struct wmOperatorType *ot); 00059 void TEXTURE_OT_slot_paste(struct wmOperatorType *ot); 00060 void TEXTURE_OT_slot_move(struct wmOperatorType *ot); 00061 void TEXTURE_OT_envmap_save(struct wmOperatorType *ot); 00062 void TEXTURE_OT_envmap_clear(struct wmOperatorType *ot); 00063 void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot); 00064 00065 /* render_internal.c */ 00066 void RENDER_OT_render(struct wmOperatorType *ot); 00067 00068 /* render_opengl.c uses this */ 00069 void image_buffer_rect_update(struct Scene *scene, struct RenderResult *rr, struct ImBuf *ibuf, volatile struct rcti *renrect); 00070 00071 /* render_view.c */ 00072 void render_view_open(struct bContext *C, int mx, int my); 00073 00074 void RENDER_OT_view_show(struct wmOperatorType *ot); 00075 void RENDER_OT_view_cancel(struct wmOperatorType *ot); 00076 00077 /* render_opengl.c */ 00078 void RENDER_OT_opengl(struct wmOperatorType *ot); 00079 00080 #endif /* RENDER_INTERN_H */ 00081