Blender V2.61 - r43446
|
00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef SPHERE_TRIANGLE_DETECTOR_H 00017 #define SPHERE_TRIANGLE_DETECTOR_H 00018 00019 #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" 00020 00021 00022 00023 class btSphereShape; 00024 class btTriangleShape; 00025 00026 00027 00029 struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface 00030 { 00031 virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); 00032 00033 SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold); 00034 00035 virtual ~SphereTriangleDetector() {}; 00036 00037 bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold); 00038 00039 private: 00040 00041 00042 bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p ); 00043 bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal); 00044 00045 btSphereShape* m_sphere; 00046 btTriangleShape* m_triangle; 00047 btScalar m_contactBreakingThreshold; 00048 00049 }; 00050 #endif //SPHERE_TRIANGLE_DETECTOR_H 00051