Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef __RAS_IPOLYGONMATERIAL 00033 #define __RAS_IPOLYGONMATERIAL 00034 00035 #include "STR_HashedString.h" 00036 00037 #include "MT_Vector3.h" 00038 #include "STR_HashedString.h" 00039 00040 #ifdef WITH_CXX_GUARDEDALLOC 00041 #include "MEM_guardedalloc.h" 00042 #endif 00043 00044 class RAS_IRasterizer; 00045 struct MTFace; 00046 struct Material; 00047 struct Image; 00048 struct Scene; 00049 class SCA_IScene; 00050 struct GameSettings; 00051 00052 enum MaterialProps 00053 { 00054 RAS_ZSORT =1, 00055 RAS_TRANSPARENT =2, 00056 RAS_TRIANGLE =4, 00057 RAS_MULTITEX =8, 00058 RAS_MULTILIGHT =16, 00059 RAS_BLENDERMAT =32, 00060 RAS_GLSHADER =64, 00061 RAS_AUTOGEN =128, 00062 RAS_NORMAL =256, 00063 RAS_DEFMULTI =512, 00064 RAS_BLENDERGLSL =1024, 00065 RAS_CASTSHADOW =2048 00066 }; 00067 00072 class RAS_IPolyMaterial 00073 { 00074 //todo: remove these variables from this interface/protocol class 00075 protected: 00076 STR_HashedString m_texturename; 00077 STR_HashedString m_materialname; //also needed for touchsensor 00078 int m_tile; 00079 int m_tilexrep,m_tileyrep; 00080 int m_drawingmode; 00081 int m_alphablend; 00082 bool m_alpha; 00083 bool m_zsort; 00084 bool m_light; 00085 int m_materialindex; 00086 00087 unsigned int m_polymatid; 00088 static unsigned int m_newpolymatid; 00089 00090 // will move... 00091 unsigned int m_flag;//MaterialProps 00092 int m_multimode; // sum of values 00093 public: 00094 MT_Vector3 m_diffuse; 00095 float m_shininess; 00096 MT_Vector3 m_specular; 00097 float m_specularity; 00098 00100 typedef void* TCachingInfo; 00101 00102 // care! these are taken from blender polygonflags, see file DNA_mesh_types.h for #define TF_BILLBOARD etc. 00103 enum MaterialFlags 00104 { 00105 BILLBOARD_SCREENALIGNED = 512, /* GEMAT_HALO */ 00106 BILLBOARD_AXISALIGNED = 1024, /* GEMAT_BILLBOARD */ 00107 SHADOW =2048 /* GEMAT_SHADOW */ 00108 }; 00109 00110 RAS_IPolyMaterial(); 00111 RAS_IPolyMaterial(const STR_String& texname, 00112 const STR_String& matname, 00113 int materialindex, 00114 int tile, 00115 int tilexrep, 00116 int tileyrep, 00117 int transp, 00118 bool alpha, 00119 bool zsort); 00120 void Initialize(const STR_String& texname, 00121 const STR_String& matname, 00122 int materialindex, 00123 int tile, 00124 int tilexrep, 00125 int tileyrep, 00126 int transp, 00127 bool alpha, 00128 bool zsort, 00129 bool light, 00130 bool image, 00131 struct GameSettings* game); 00132 00133 virtual ~RAS_IPolyMaterial() {}; 00134 00140 virtual TCachingInfo GetCachingInfo(void) const { return 0; } 00141 00149 virtual bool Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const 00150 { 00151 return false; 00152 } 00153 virtual void ActivateMeshSlot(const class RAS_MeshSlot & ms, RAS_IRasterizer* rasty) const {} 00154 00155 virtual bool Equals(const RAS_IPolyMaterial& lhs) const; 00156 bool Less(const RAS_IPolyMaterial& rhs) const; 00157 //int GetLightLayer() const; 00158 bool IsAlpha() const; 00159 bool IsZSort() const; 00160 unsigned int hash() const; 00161 int GetDrawingMode() const; 00162 const STR_String& GetMaterialName() const; 00163 dword GetMaterialNameHash() const; 00164 const STR_String& GetTextureName() const; 00165 unsigned int GetFlag() const; 00166 int GetMaterialIndex() const; 00167 00168 virtual Material* GetBlenderMaterial() const; 00169 virtual Image* GetBlenderImage() const; 00170 virtual Scene* GetBlenderScene() const; 00171 virtual void ReleaseMaterial(); 00172 virtual void GetMaterialRGBAColor(unsigned char *rgba) const; 00173 virtual bool UsesLighting(RAS_IRasterizer *rasty) const; 00174 virtual bool UsesObjectColor() const; 00175 virtual bool CastsShadows() const; 00176 00177 virtual void Replace_IScene(SCA_IScene *val) {}; /* overridden by KX_BlenderMaterial */ 00178 00182 int ConvertFaceMode(struct GameSettings *game, bool image) const; 00183 00184 /* 00185 * PreCalculate texture gen 00186 */ 00187 virtual void OnConstruction(int layer){} 00188 00189 00190 #ifdef WITH_CXX_GUARDEDALLOC 00191 public: 00192 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:RAS_IPolyMaterial"); } 00193 void operator delete( void *mem ) { MEM_freeN(mem); } 00194 #endif 00195 }; 00196 00197 inline bool operator ==( const RAS_IPolyMaterial & rhs,const RAS_IPolyMaterial & lhs) 00198 { 00199 return ( rhs.Equals(lhs)); 00200 } 00201 00202 inline bool operator < ( const RAS_IPolyMaterial & lhs, const RAS_IPolyMaterial & rhs) 00203 { 00204 return lhs.Less(rhs); 00205 } 00206 00207 #endif //__RAS_IPOLYGONMATERIAL 00208