Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 // implementation of external c api 00034 #include "../extern/LOD_decimation.h" 00035 #include "LOD_DecimationClass.h" 00036 00037 using namespace std; 00038 00039 int 00040 LOD_LoadMesh( 00041 LOD_Decimation_InfoPtr info 00042 ) { 00043 if (info == NULL) return 0; 00044 if ( 00045 info->vertex_buffer == NULL || 00046 info->vertex_normal_buffer == NULL || 00047 info->triangle_index_buffer == NULL 00048 ) { 00049 return 0; 00050 } 00051 00052 00053 // create the intern object to hold all 00054 // the decimation classes 00055 00056 MEM_SmartPtr<LOD_DecimationClass> intern(LOD_DecimationClass::New(info)); 00057 00058 if (intern == NULL) return 0; 00059 00060 MEM_SmartPtr<vector<LOD_Vertex> > intern_vertex_buffer(new vector<LOD_Vertex>(info->vertex_num)); 00061 if (intern_vertex_buffer == NULL) return 0; 00062 00063 vector<LOD_Vertex>::iterator intern_vertex_it(intern_vertex_buffer->begin()); 00064 00065 // now load in the vertices to the mesh 00066 00067 const int vertex_stride = 3; 00068 00069 float * vertex_ptr = info->vertex_buffer; 00070 const float * vertex_end = vertex_ptr + info->vertex_num*vertex_stride; 00071 00072 LOD_ManMesh2 &mesh = intern->Mesh(); 00073 00074 for (;vertex_ptr < vertex_end; vertex_ptr += vertex_stride,++intern_vertex_it) { 00075 intern_vertex_it->pos = MT_Vector3(vertex_ptr); 00076 } 00077 00078 mesh.SetVertices(intern_vertex_buffer); 00079 00080 // load in the triangles 00081 00082 const int triangle_stride = 3; 00083 00084 int * triangle_ptr = info->triangle_index_buffer; 00085 const int * triangle_end = triangle_ptr + info->face_num*triangle_stride; 00086 00087 try { 00088 00089 for (;triangle_ptr < triangle_end; triangle_ptr += triangle_stride) { 00090 mesh.AddTriangle(triangle_ptr); 00091 } 00092 } 00093 00094 catch (...) { 00095 return 0; 00096 } 00097 00098 // ok we have built the mesh 00099 00100 intern->m_e_decimation_state = LOD_DecimationClass::e_loaded; 00101 00102 info->intern = (void *) (intern.Release()); 00103 00104 return 1; 00105 } 00106 00107 int 00108 LOD_PreprocessMesh( 00109 LOD_Decimation_InfoPtr info 00110 ) { 00111 if (info == NULL) return 0; 00112 if (info->intern == NULL) return 0; 00113 00114 LOD_DecimationClass *intern = (LOD_DecimationClass *) info->intern; 00115 if (intern->m_e_decimation_state != LOD_DecimationClass::e_loaded) return 0; 00116 00117 // arm the various internal classes so that we are ready to step 00118 // through decimation 00119 00120 intern->FaceEditor().BuildNormals(); 00121 if (intern->Decimator().Arm() == false) return 0; 00122 00123 // ok preprocessing done 00124 intern->m_e_decimation_state = LOD_DecimationClass::e_preprocessed; 00125 00126 return 1; 00127 } 00128 00129 int 00130 LOD_CollapseEdge( 00131 LOD_Decimation_InfoPtr info 00132 ){ 00133 if (info == NULL) return 0; 00134 if (info->intern == NULL) return 0; 00135 LOD_DecimationClass *intern = (LOD_DecimationClass *) info->intern; 00136 if (intern->m_e_decimation_state != LOD_DecimationClass::e_preprocessed) return 0; 00137 00138 bool step_result = intern->Decimator().Step(); 00139 00140 return step_result == true ? 1 : 0; 00141 } 00142 00143 00144 int 00145 LOD_FreeDecimationData( 00146 LOD_Decimation_InfoPtr info 00147 ){ 00148 if (info == NULL) return 0; 00149 if (info->intern == NULL) return 0; 00150 LOD_DecimationClass *intern = (LOD_DecimationClass *) info->intern; 00151 delete(intern); 00152 info->intern = NULL; 00153 return 1; 00154 } 00155