Blender V2.61 - r43446

btActivatingCollisionAlgorithm.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2008 Erwin Coumans  http://bulletphysics.com
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H
00017 #define __BT_ACTIVATING_COLLISION_ALGORITHM_H
00018 
00019 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
00020 
00022 class btActivatingCollisionAlgorithm : public btCollisionAlgorithm
00023 {
00024 //  btCollisionObject* m_colObj0;
00025 //  btCollisionObject* m_colObj1;
00026 
00027 public:
00028 
00029     btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci);
00030 
00031     btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1);
00032 
00033     virtual ~btActivatingCollisionAlgorithm();
00034 
00035 };
00036 #endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H