Blender V2.61 - r43446
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Go to the source code of this file.
Functions | |
SIMD_FORCE_INLINE bool | _node_collision (btGImpactBvh *boxset0, btGImpactBvh *boxset1, const BT_BOX_BOX_TRANSFORM_CACHE &trans_cache_1to0, int node0, int node1, bool complete_primitive_tests) |
static void | _find_collision_pairs_recursive (btGImpactBvh *boxset0, btGImpactBvh *boxset1, btPairSet *collision_pairs, const BT_BOX_BOX_TRANSFORM_CACHE &trans_cache_1to0, int node0, int node1, bool complete_primitive_tests) |
static void _find_collision_pairs_recursive | ( | btGImpactBvh * | boxset0, |
btGImpactBvh * | boxset1, | ||
btPairSet * | collision_pairs, | ||
const BT_BOX_BOX_TRANSFORM_CACHE & | trans_cache_1to0, | ||
int | node0, | ||
int | node1, | ||
bool | complete_primitive_tests | ||
) | [static] |
Definition at line 375 of file btGImpactBvh.cpp.
References _node_collision(), btGImpactBvh::getLeftNode(), btGImpactBvh::getNodeData(), btGImpactBvh::getRightNode(), btGImpactBvh::isLeafNode(), and btPairSet::push_pair().
Referenced by btGImpactBvh::find_collision().
SIMD_FORCE_INLINE bool _node_collision | ( | btGImpactBvh * | boxset0, |
btGImpactBvh * | boxset1, | ||
const BT_BOX_BOX_TRANSFORM_CACHE & | trans_cache_1to0, | ||
int | node0, | ||
int | node1, | ||
bool | complete_primitive_tests | ||
) |
Definition at line 357 of file btGImpactBvh.cpp.
References btGImpactBvh::getNodeBound().
Referenced by _find_collision_pairs_recursive().