Blender V2.61 - r43446

EXP_C-Api.cpp

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #include "EXP_C-Api.h"
00033 #include "IntValue.h"
00034 #include "BoolValue.h"
00035 #include "StringValue.h"
00036 #include "ErrorValue.h"
00037 #include "InputParser.h"
00038 
00039 EXP_ValueHandle EXP_CreateInt(int innie)
00040 {
00041     return (EXP_ValueHandle) new CIntValue(innie);
00042 }
00043 
00044 
00045 
00046 EXP_ValueHandle EXP_CreateBool(int innie)
00047 {
00048     return (EXP_ValueHandle) new CBoolValue(innie!=0);
00049 }
00050 
00051 
00052 
00053 EXP_ValueHandle EXP_CreateString(const char* str)
00054 {
00055     
00056     return (EXP_ValueHandle) new CStringValue(str,"");
00057 }
00058 
00059 
00060 
00061 void EXP_SetName(EXP_ValueHandle inval,const char* newname)
00062 {
00063     ((CValue*) inval)->SetName(newname);
00064 }
00065 
00066 
00067 
00068 /* calculate expression from inputtext */
00069 EXP_ValueHandle EXP_ParseInput(const char* inputtext)
00070 {
00071     CValue* resultval=NULL;
00072     CParser parser;
00073     CExpression* expr = parser.ProcessText(inputtext);
00074     if (expr)
00075     {
00076         resultval = expr->Calculate();
00077         expr->Release();
00078     }
00079     else
00080     {
00081         resultval = new CErrorValue("couldn't parsetext");
00082     }
00083 
00084     return (EXP_ValueHandle) resultval;
00085 }
00086 
00087 
00088 
00089 void EXP_ReleaseValue(EXP_ValueHandle inval)
00090 {
00091     ((CValue*) inval)->Release();
00092 }
00093 
00094 
00095 
00096 int EXP_IsValid(EXP_ValueHandle inval)
00097 {
00098     return !((CValue*) inval)->IsError();
00099 }
00100 
00101 
00102 
00103 /* assign property 'propval' to 'destinationval' */
00104 void EXP_SetProperty(EXP_ValueHandle destinationval,
00105                      const char* propname,
00106                      EXP_ValueHandle propval)
00107 {
00108     ((CValue*) destinationval)->SetProperty(propname,(CValue*)propval);
00109 }
00110 
00111 
00112 
00113 const char* EXP_GetText(EXP_ValueHandle inval)
00114 {
00115     return ((CValue*) inval)->GetText();
00116 }
00117 
00118 
00119 
00120 EXP_ValueHandle EXP_GetProperty(EXP_ValueHandle inval,const char* propname)
00121 {
00122     return (EXP_ValueHandle) ((CValue*)inval)->GetProperty(propname);
00123 }