Blender V2.61 - r43446

KX_MotionState.cpp

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #include "KX_MotionState.h"
00033 #include "SG_Spatial.h"
00034 
00035 KX_MotionState::KX_MotionState(SG_Spatial* node) : m_node(node)
00036 {
00037 
00038 }
00039 
00040 KX_MotionState::~KX_MotionState()
00041 {
00042 }
00043 
00044 void    KX_MotionState::getWorldPosition(float& posX,float& posY,float& posZ)
00045 {
00046     const MT_Point3& pos = m_node->GetWorldPosition();
00047     posX = pos[0];
00048     posY = pos[1];
00049     posZ = pos[2];
00050 }
00051 
00052 void    KX_MotionState::getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)
00053 {
00054     const MT_Vector3& scale = m_node->GetWorldScaling();
00055     scaleX = scale[0];
00056     scaleY = scale[1];
00057     scaleZ = scale[2];
00058 }
00059 
00060 void    KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)
00061 {
00062     MT_Quaternion orn = m_node->GetWorldOrientation().getRotation();
00063     quatIma0 = orn[0];
00064     quatIma1 = orn[1];
00065     quatIma2 = orn[2];
00066     quatReal = orn[3];
00067 }
00068     
00069 void    KX_MotionState::getWorldOrientation(float* ori)
00070 {
00071     const MT_Matrix3x3& mat = m_node->GetWorldOrientation();
00072     mat.getValue(ori);
00073 }
00074     
00075 void    KX_MotionState::setWorldOrientation(const float* ori)
00076 {
00077     m_node->SetLocalOrientation(ori);
00078 }
00079     
00080 void    KX_MotionState::setWorldPosition(float posX,float posY,float posZ)
00081 {
00082     m_node->SetLocalPosition(MT_Point3(posX,posY,posZ));
00083     //m_node->SetWorldPosition(MT_Point3(posX,posY,posZ));
00084 }
00085 
00086 void    KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)
00087 {
00088     MT_Quaternion orn;
00089     orn[0] = quatIma0;
00090     orn[1] = quatIma1;
00091     orn[2] = quatIma2;
00092     orn[3] = quatReal;
00093 
00094     m_node->SetLocalOrientation(orn);
00095     //m_node->SetWorldOrientation(orn);
00096 
00097 }
00098 
00099 void    KX_MotionState::calculateWorldTransformations()
00100 {
00101     //Not needed, will be done in KX_Scene::UpdateParents() after the physics simulation
00102     //bool parentUpdated = false;
00103     //m_node->ComputeWorldTransforms(NULL, parentUpdated);
00104 }
00105 
00106