Blender V2.61 - r43446
|
#include "LinearMath/btTransform.h"
Go to the source code of this file.
Functions | |
SIMD_FORCE_INLINE btVector3 | gim_inertia_add_transformed (const btVector3 &source_inertia, const btVector3 &added_inertia, const btTransform &transform) |
SIMD_FORCE_INLINE btVector3 | gim_get_point_inertia (const btVector3 &point, btScalar mass) |
Definition in file btGImpactMassUtil.h.
SIMD_FORCE_INLINE btVector3 gim_get_point_inertia | ( | const btVector3 & | point, |
btScalar | mass | ||
) |
Definition at line 51 of file btGImpactMassUtil.h.
Referenced by btGImpactMeshShapePart::calculateLocalInertia().
SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed | ( | const btVector3 & | source_inertia, |
const btVector3 & | added_inertia, | ||
const btTransform & | transform | ||
) |
Definition at line 32 of file btGImpactMassUtil.h.
References btTransform::getBasis(), btTransform::getOrigin(), btMatrix3x3::scaled(), and btMatrix3x3::transpose().
Referenced by btGImpactCompoundShape::calculateLocalInertia().