Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 00017 #include "btMinkowskiSumShape.h" 00018 00019 00020 btMinkowskiSumShape::btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB) 00021 : btConvexInternalShape (), 00022 m_shapeA(shapeA), 00023 m_shapeB(shapeB) 00024 { 00025 m_shapeType = MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE; 00026 m_transA.setIdentity(); 00027 m_transB.setIdentity(); 00028 } 00029 00030 btVector3 btMinkowskiSumShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const 00031 { 00032 btVector3 supVertexA = m_transA(m_shapeA->localGetSupportingVertexWithoutMargin(vec*m_transA.getBasis())); 00033 btVector3 supVertexB = m_transB(m_shapeB->localGetSupportingVertexWithoutMargin(-vec*m_transB.getBasis())); 00034 return supVertexA - supVertexB; 00035 } 00036 00037 void btMinkowskiSumShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const 00038 { 00040 for (int i=0;i<numVectors;i++) 00041 { 00042 supportVerticesOut[i] = localGetSupportingVertexWithoutMargin(vectors[i]); 00043 } 00044 00045 } 00046 00047 00048 00049 btScalar btMinkowskiSumShape::getMargin() const 00050 { 00051 return m_shapeA->getMargin() + m_shapeB->getMargin(); 00052 } 00053 00054 00055 void btMinkowskiSumShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const 00056 { 00057 (void)mass; 00058 btAssert(0); 00059 inertia.setValue(0,0,0); 00060 }