Blender V2.61 - r43446

btMinkowskiSumShape.cpp

Go to the documentation of this file.
00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 
00017 #include "btMinkowskiSumShape.h"
00018 
00019 
00020 btMinkowskiSumShape::btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB)
00021 : btConvexInternalShape (),
00022 m_shapeA(shapeA),
00023 m_shapeB(shapeB)
00024 {
00025     m_shapeType = MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE;
00026     m_transA.setIdentity();
00027     m_transB.setIdentity();
00028 }
00029 
00030 btVector3 btMinkowskiSumShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
00031 {
00032     btVector3 supVertexA = m_transA(m_shapeA->localGetSupportingVertexWithoutMargin(vec*m_transA.getBasis()));
00033     btVector3 supVertexB = m_transB(m_shapeB->localGetSupportingVertexWithoutMargin(-vec*m_transB.getBasis()));
00034     return  supVertexA - supVertexB;
00035 }
00036 
00037 void    btMinkowskiSumShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
00038 {
00040     for (int i=0;i<numVectors;i++)
00041     {
00042         supportVerticesOut[i] = localGetSupportingVertexWithoutMargin(vectors[i]);
00043     }
00044 
00045 }
00046 
00047 
00048 
00049 btScalar    btMinkowskiSumShape::getMargin() const
00050 {
00051     return m_shapeA->getMargin() + m_shapeB->getMargin();
00052 }
00053 
00054 
00055 void    btMinkowskiSumShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
00056 {
00057     (void)mass;
00058     btAssert(0);
00059     inertia.setValue(0,0,0);
00060 }