, including all inherited members.
btCharacterControllerInterface() | btCharacterControllerInterface | [inline] |
btKinematicCharacterController(btPairCachingGhostObject *ghostObject, btConvexShape *convexShape, btScalar stepHeight, int upAxis=1) | btKinematicCharacterController | |
canJump() const | btKinematicCharacterController | [virtual] |
computeReflectionDirection(const btVector3 &direction, const btVector3 &normal) | btKinematicCharacterController | [protected] |
debugDraw(btIDebugDraw *debugDrawer) | btKinematicCharacterController | [virtual] |
getFixedBody() | btActionInterface | [protected, static] |
getGhostObject() | btKinematicCharacterController | |
getGravity() const | btKinematicCharacterController | |
getMaxSlope() const | btKinematicCharacterController | |
getUpAxisDirections() | btKinematicCharacterController | [protected, static] |
jump() | btKinematicCharacterController | [virtual] |
m_addedMargin | btKinematicCharacterController | [protected] |
m_convexShape | btKinematicCharacterController | [protected] |
m_currentPosition | btKinematicCharacterController | [protected] |
m_currentStepOffset | btKinematicCharacterController | [protected] |
m_fallSpeed | btKinematicCharacterController | [protected] |
m_ghostObject | btKinematicCharacterController | [protected] |
m_gravity | btKinematicCharacterController | [protected] |
m_halfHeight | btKinematicCharacterController | [protected] |
m_jumpSpeed | btKinematicCharacterController | [protected] |
m_manifoldArray | btKinematicCharacterController | [protected] |
m_maxJumpHeight | btKinematicCharacterController | [protected] |
m_maxSlopeCosine | btKinematicCharacterController | [protected] |
m_maxSlopeRadians | btKinematicCharacterController | [protected] |
m_normalizedDirection | btKinematicCharacterController | [protected] |
m_stepHeight | btKinematicCharacterController | [protected] |
m_targetPosition | btKinematicCharacterController | [protected] |
m_touchingContact | btKinematicCharacterController | [protected] |
m_touchingNormal | btKinematicCharacterController | [protected] |
m_turnAngle | btKinematicCharacterController | [protected] |
m_upAxis | btKinematicCharacterController | [protected] |
m_useGhostObjectSweepTest | btKinematicCharacterController | [protected] |
m_useWalkDirection | btKinematicCharacterController | [protected] |
m_velocityTimeInterval | btKinematicCharacterController | [protected] |
m_verticalOffset | btKinematicCharacterController | [protected] |
m_verticalVelocity | btKinematicCharacterController | [protected] |
m_walkDirection | btKinematicCharacterController | [protected] |
m_wasJumping | btKinematicCharacterController | [protected] |
m_wasOnGround | btKinematicCharacterController | [protected] |
onGround() const | btKinematicCharacterController | [virtual] |
parallelComponent(const btVector3 &direction, const btVector3 &normal) | btKinematicCharacterController | [protected] |
perpindicularComponent(const btVector3 &direction, const btVector3 &normal) | btKinematicCharacterController | [protected] |
playerStep(btCollisionWorld *collisionWorld, btScalar dt) | btKinematicCharacterController | [virtual] |
preStep(btCollisionWorld *collisionWorld) | btKinematicCharacterController | [virtual] |
recoverFromPenetration(btCollisionWorld *collisionWorld) | btKinematicCharacterController | [protected] |
reset() | btKinematicCharacterController | [virtual] |
setFallSpeed(btScalar fallSpeed) | btKinematicCharacterController | |
setGravity(btScalar gravity) | btKinematicCharacterController | |
setJumpSpeed(btScalar jumpSpeed) | btKinematicCharacterController | |
setMaxJumpHeight(btScalar maxJumpHeight) | btKinematicCharacterController | |
setMaxSlope(btScalar slopeRadians) | btKinematicCharacterController | |
setUpAxis(int axis) | btKinematicCharacterController | [inline] |
setUseGhostSweepTest(bool useGhostObjectSweepTest) | btKinematicCharacterController | [inline] |
setVelocityForTimeInterval(const btVector3 &velocity, btScalar timeInterval) | btKinematicCharacterController | [virtual] |
setWalkDirection(const btVector3 &walkDirection) | btKinematicCharacterController | [virtual] |
stepDown(btCollisionWorld *collisionWorld, btScalar dt) | btKinematicCharacterController | [protected] |
stepForwardAndStrafe(btCollisionWorld *collisionWorld, const btVector3 &walkMove) | btKinematicCharacterController | [protected] |
stepUp(btCollisionWorld *collisionWorld) | btKinematicCharacterController | [protected] |
updateAction(btCollisionWorld *collisionWorld, btScalar deltaTime) | btKinematicCharacterController | [inline, virtual] |
updateTargetPositionBasedOnCollision(const btVector3 &hit_normal, btScalar tangentMag=btScalar(0.0), btScalar normalMag=btScalar(1.0)) | btKinematicCharacterController | [protected] |
warp(const btVector3 &origin) | btKinematicCharacterController | [virtual] |
~btActionInterface() | btActionInterface | [inline, virtual] |
~btCharacterControllerInterface() | btCharacterControllerInterface | [inline, virtual] |
~btKinematicCharacterController() | btKinematicCharacterController | |