Blender V2.61 - r43446

btKinematicCharacterController Member List

This is the complete list of members for btKinematicCharacterController, including all inherited members.
btCharacterControllerInterface()btCharacterControllerInterface [inline]
btKinematicCharacterController(btPairCachingGhostObject *ghostObject, btConvexShape *convexShape, btScalar stepHeight, int upAxis=1)btKinematicCharacterController
canJump() const btKinematicCharacterController [virtual]
computeReflectionDirection(const btVector3 &direction, const btVector3 &normal)btKinematicCharacterController [protected]
debugDraw(btIDebugDraw *debugDrawer)btKinematicCharacterController [virtual]
getFixedBody()btActionInterface [protected, static]
getGhostObject()btKinematicCharacterController
getGravity() const btKinematicCharacterController
getMaxSlope() const btKinematicCharacterController
getUpAxisDirections()btKinematicCharacterController [protected, static]
jump()btKinematicCharacterController [virtual]
m_addedMarginbtKinematicCharacterController [protected]
m_convexShapebtKinematicCharacterController [protected]
m_currentPositionbtKinematicCharacterController [protected]
m_currentStepOffsetbtKinematicCharacterController [protected]
m_fallSpeedbtKinematicCharacterController [protected]
m_ghostObjectbtKinematicCharacterController [protected]
m_gravitybtKinematicCharacterController [protected]
m_halfHeightbtKinematicCharacterController [protected]
m_jumpSpeedbtKinematicCharacterController [protected]
m_manifoldArraybtKinematicCharacterController [protected]
m_maxJumpHeightbtKinematicCharacterController [protected]
m_maxSlopeCosinebtKinematicCharacterController [protected]
m_maxSlopeRadiansbtKinematicCharacterController [protected]
m_normalizedDirectionbtKinematicCharacterController [protected]
m_stepHeightbtKinematicCharacterController [protected]
m_targetPositionbtKinematicCharacterController [protected]
m_touchingContactbtKinematicCharacterController [protected]
m_touchingNormalbtKinematicCharacterController [protected]
m_turnAnglebtKinematicCharacterController [protected]
m_upAxisbtKinematicCharacterController [protected]
m_useGhostObjectSweepTestbtKinematicCharacterController [protected]
m_useWalkDirectionbtKinematicCharacterController [protected]
m_velocityTimeIntervalbtKinematicCharacterController [protected]
m_verticalOffsetbtKinematicCharacterController [protected]
m_verticalVelocitybtKinematicCharacterController [protected]
m_walkDirectionbtKinematicCharacterController [protected]
m_wasJumpingbtKinematicCharacterController [protected]
m_wasOnGroundbtKinematicCharacterController [protected]
onGround() const btKinematicCharacterController [virtual]
parallelComponent(const btVector3 &direction, const btVector3 &normal)btKinematicCharacterController [protected]
perpindicularComponent(const btVector3 &direction, const btVector3 &normal)btKinematicCharacterController [protected]
playerStep(btCollisionWorld *collisionWorld, btScalar dt)btKinematicCharacterController [virtual]
preStep(btCollisionWorld *collisionWorld)btKinematicCharacterController [virtual]
recoverFromPenetration(btCollisionWorld *collisionWorld)btKinematicCharacterController [protected]
reset()btKinematicCharacterController [virtual]
setFallSpeed(btScalar fallSpeed)btKinematicCharacterController
setGravity(btScalar gravity)btKinematicCharacterController
setJumpSpeed(btScalar jumpSpeed)btKinematicCharacterController
setMaxJumpHeight(btScalar maxJumpHeight)btKinematicCharacterController
setMaxSlope(btScalar slopeRadians)btKinematicCharacterController
setUpAxis(int axis)btKinematicCharacterController [inline]
setUseGhostSweepTest(bool useGhostObjectSweepTest)btKinematicCharacterController [inline]
setVelocityForTimeInterval(const btVector3 &velocity, btScalar timeInterval)btKinematicCharacterController [virtual]
setWalkDirection(const btVector3 &walkDirection)btKinematicCharacterController [virtual]
stepDown(btCollisionWorld *collisionWorld, btScalar dt)btKinematicCharacterController [protected]
stepForwardAndStrafe(btCollisionWorld *collisionWorld, const btVector3 &walkMove)btKinematicCharacterController [protected]
stepUp(btCollisionWorld *collisionWorld)btKinematicCharacterController [protected]
updateAction(btCollisionWorld *collisionWorld, btScalar deltaTime)btKinematicCharacterController [inline, virtual]
updateTargetPositionBasedOnCollision(const btVector3 &hit_normal, btScalar tangentMag=btScalar(0.0), btScalar normalMag=btScalar(1.0))btKinematicCharacterController [protected]
warp(const btVector3 &origin)btKinematicCharacterController [virtual]
~btActionInterface()btActionInterface [inline, virtual]
~btCharacterControllerInterface()btCharacterControllerInterface [inline, virtual]
~btKinematicCharacterController()btKinematicCharacterController