Blender V2.61 - r43446

ClosestRayResultCallbackNotMe Member List

This is the complete list of members for ClosestRayResultCallbackNotMe, including all inherited members.
addSingleResult(LocalRayResult &rayResult, bool normalInWorldSpace)btCollisionWorld::ClosestRayResultCallback [inline, virtual]
ClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld)btCollisionWorld::ClosestRayResultCallback [inline]
ClosestRayResultCallbackNotMe(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, btCollisionObject *owner, btCollisionObject *parent)ClosestRayResultCallbackNotMe [inline]
hasHit() const btCollisionWorld::RayResultCallback [inline]
m_closestHitFractionbtCollisionWorld::RayResultCallback
m_collisionFilterGroupbtCollisionWorld::RayResultCallback
m_collisionFilterMaskbtCollisionWorld::RayResultCallback
m_collisionObjectbtCollisionWorld::RayResultCallback
m_flagsbtCollisionWorld::RayResultCallback
m_hitNormalWorldbtCollisionWorld::ClosestRayResultCallback
m_hitPointWorldbtCollisionWorld::ClosestRayResultCallback
m_rayFromWorldbtCollisionWorld::ClosestRayResultCallback
m_rayToWorldbtCollisionWorld::ClosestRayResultCallback
needsCollision(btBroadphaseProxy *proxy0) const ClosestRayResultCallbackNotMe [inline, virtual]
RayResultCallback()btCollisionWorld::RayResultCallback [inline]
~RayResultCallback()btCollisionWorld::RayResultCallback [inline, virtual]