Blender V2.61 - r43446
|
#include <gpu_codegen.h>
Public Attributes | |
struct GPUPass * | next |
struct GPUPass * | prev |
ListBase | inputs |
struct GPUOutput * | output |
struct GPUShader * | shader |
char * | fragmentcode |
char * | vertexcode |
const char * | libcode |
Definition at line 156 of file gpu_codegen.h.
char* GPUPass::fragmentcode |
Definition at line 162 of file gpu_codegen.h.
Referenced by GPU_generate_pass(), GPU_pass_free(), and GPU_shader_export().
Definition at line 159 of file gpu_codegen.h.
Referenced by GPU_nodes_extract_dynamic_inputs(), GPU_pass_bind(), GPU_pass_free(), GPU_pass_unbind(), GPU_pass_update_uniforms(), and GPU_shader_export().
const char* GPUPass::libcode |
Definition at line 164 of file gpu_codegen.h.
Referenced by GPU_generate_pass(), and GPU_shader_export().
struct GPUPass* GPUPass::next |
Definition at line 157 of file gpu_codegen.h.
struct GPUOutput* GPUPass::output |
Definition at line 160 of file gpu_codegen.h.
Referenced by GPU_generate_pass().
struct GPUPass * GPUPass::prev |
Definition at line 157 of file gpu_codegen.h.
struct GPUShader* GPUPass::shader |
Definition at line 161 of file gpu_codegen.h.
Referenced by GPU_generate_pass(), GPU_nodes_extract_dynamic_inputs(), GPU_pass_bind(), GPU_pass_free(), GPU_pass_shader(), GPU_pass_unbind(), and GPU_pass_update_uniforms().
char* GPUPass::vertexcode |
Definition at line 163 of file gpu_codegen.h.
Referenced by GPU_generate_pass(), GPU_pass_free(), and GPU_shader_export().