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Blender V2.61 - r43446
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#include <gpu_codegen.h>
Public Attributes | |
| struct GPUPass * | next |
| struct GPUPass * | prev |
| ListBase | inputs |
| struct GPUOutput * | output |
| struct GPUShader * | shader |
| char * | fragmentcode |
| char * | vertexcode |
| const char * | libcode |
Definition at line 156 of file gpu_codegen.h.
| char* GPUPass::fragmentcode |
Definition at line 162 of file gpu_codegen.h.
Referenced by GPU_generate_pass(), GPU_pass_free(), and GPU_shader_export().
Definition at line 159 of file gpu_codegen.h.
Referenced by GPU_nodes_extract_dynamic_inputs(), GPU_pass_bind(), GPU_pass_free(), GPU_pass_unbind(), GPU_pass_update_uniforms(), and GPU_shader_export().
| const char* GPUPass::libcode |
Definition at line 164 of file gpu_codegen.h.
Referenced by GPU_generate_pass(), and GPU_shader_export().
| struct GPUPass* GPUPass::next |
Definition at line 157 of file gpu_codegen.h.
| struct GPUOutput* GPUPass::output |
Definition at line 160 of file gpu_codegen.h.
Referenced by GPU_generate_pass().
| struct GPUPass * GPUPass::prev |
Definition at line 157 of file gpu_codegen.h.
| struct GPUShader* GPUPass::shader |
Definition at line 161 of file gpu_codegen.h.
Referenced by GPU_generate_pass(), GPU_nodes_extract_dynamic_inputs(), GPU_pass_bind(), GPU_pass_free(), GPU_pass_shader(), GPU_pass_unbind(), and GPU_pass_update_uniforms().
| char* GPUPass::vertexcode |
Definition at line 163 of file gpu_codegen.h.
Referenced by GPU_generate_pass(), GPU_pass_free(), and GPU_shader_export().