Blender V2.61 - r43446
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Go to the source code of this file.
Functions | |
void | BOP_triangulateA (BOP_Mesh *mesh, BOP_Faces *faces, BOP_Face *face, BOP_Index v, unsigned int e) |
void | BOP_triangulateB (BOP_Mesh *mesh, BOP_Faces *faces, BOP_Face *face, BOP_Index v) |
void | BOP_triangulateC (BOP_Mesh *mesh, BOP_Faces *faces, BOP_Face *face, BOP_Index v1, BOP_Index v2) |
void | BOP_triangulateD (BOP_Mesh *mesh, BOP_Faces *faces, BOP_Face *face, BOP_Index v1, BOP_Index v2, unsigned int e) |
void | BOP_triangulateE (BOP_Mesh *mesh, BOP_Faces *faces, BOP_Face *face, BOP_Index v1, BOP_Index v2, unsigned int e1, unsigned int e2) |
void | BOP_triangulateF (BOP_Mesh *mesh, BOP_Faces *faces, BOP_Face *face, BOP_Index v1, BOP_Index v2, unsigned int e) |
Definition in file BOP_Triangulator.h.
void BOP_triangulateA | ( | BOP_Mesh * | mesh, |
BOP_Faces * | faces, | ||
BOP_Face * | face, | ||
BOP_Index | v, | ||
unsigned int | e | ||
) |
Triangulates the face in two new faces by splitting one edge.
* /|\ / | \ / | \ / | \ / | \ *-----x-----*
mesh | mesh that contains the faces, edges and vertices |
faces | set of faces that contains face and will contains new faces |
face | input face to be triangulate |
v | vertex index that intersects the edge |
e | relative edge index used to triangulate the face |
Definition at line 67 of file BOP_Triangulator.cpp.
References BOP_addFace(), BROKEN, BOP_Face::freeBBox(), BOP_Face::getOriginalFace(), BOP_Face::getPlane(), BOP_Face::getSplit(), BOP_Face::getTAG(), BOP_Face::getVertex(), BOP_Face::setSplit(), and BOP_Face::setTAG().
Referenced by triangulate().
Triangulates the face in three new faces by one inner point.
* / \ / \ / \ / x \ / \ *-----------*
mesh | mesh that contains the faces, edges and vertices |
faces | set of faces that contains face and will contains new faces |
face | input face to be triangulate |
v | vertex index that lays inside face |
Definition at line 117 of file BOP_Triangulator.cpp.
References BOP_addFace(), BROKEN, BOP_Face::freeBBox(), BOP_Face::getOriginalFace(), BOP_Face::getPlane(), BOP_Face::getSplit(), BOP_Face::getTAG(), BOP_Face::getVertex(), BOP_Face::setSplit(), and BOP_Face::setTAG().
Referenced by triangulate().
void BOP_triangulateC | ( | BOP_Mesh * | mesh, |
BOP_Faces * | faces, | ||
BOP_Face * | face, | ||
BOP_Index | v1, | ||
BOP_Index | v2 | ||
) |
Triangulates the face in five new faces by two inner points.
* / \ / \ / \ / x x \ / \ *-----------*
mesh | mesh that contains the faces, edges and vertices |
faces | set of faces that contains face and will contains new faces |
face | input face to be triangulate |
v1 | first vertex index that lays inside face |
v2 | second vertex index that lays inside face |
Definition at line 154 of file BOP_Triangulator.cpp.
References BOP_isInsideCircle(), BOP_triangulateC_split(), and BOP_Face::getVertex().
Referenced by triangulate().
void BOP_triangulateD | ( | BOP_Mesh * | mesh, |
BOP_Faces * | faces, | ||
BOP_Face * | face, | ||
BOP_Index | v1, | ||
BOP_Index | v2, | ||
unsigned int | e | ||
) |
Triangulates the face in three new faces by splitting twice an edge.
* / \ / \ / \ / \ / \ *---x---x---*
mesh | mesh that contains the faces, edges and vertices |
faces | set of faces that contains face and will contains new faces |
face | input face to be triangulate |
v1 | first vertex index that intersects the edge |
v2 | second vertex index that intersects the edge |
e | relative edge index used to triangulate the face |
Definition at line 239 of file BOP_Triangulator.cpp.
References BOP_triangulateD_split(), and BOP_Face::getVertex().
Referenced by triangulate().
void BOP_triangulateE | ( | BOP_Mesh * | mesh, |
BOP_Faces * | faces, | ||
BOP_Face * | face, | ||
BOP_Index | v1, | ||
BOP_Index | v2, | ||
unsigned int | e1, | ||
unsigned int | e2 | ||
) |
Triangulates the face in three new faces by splitting two edges.
* / \ / \ x x / \ / \ *-----------*
mesh | mesh that contains the faces, edges and vertices |
faces | set of faces that contains face and will contains new faces |
face | input face to be triangulate |
v1 | vertex index that intersects the first edge |
v1 | vertex index that intersects the second edge |
e1 | first relative edge index used to triangulate the face |
e2 | second relative edge index used to triangulate the face |
Definition at line 307 of file BOP_Triangulator.cpp.
References BOP_addFace(), BOP_splitQuad(), BROKEN, BOP_Face::freeBBox(), BOP_Face::getOriginalFace(), BOP_Face::getPlane(), BOP_Face::getSplit(), BOP_Face::getTAG(), BOP_Face::getVertex(), BOP_Face::setSplit(), and BOP_Face::setTAG().
Referenced by triangulate().
void BOP_triangulateF | ( | BOP_Mesh * | mesh, |
BOP_Faces * | faces, | ||
BOP_Face * | face, | ||
BOP_Index | v1, | ||
BOP_Index | v2, | ||
unsigned int | e | ||
) |
Triangulates the face in four new faces by one edge and one inner point.
* / \ / \ x x \ / \ / \ *-----------*
mesh | mesh that contains the faces, edges and vertices |
faces | set of faces that contains face and will contains new faces |
face | input face to be triangulate |
v1 | vertex index that lays inside face |
v2 | vertex index that intersects the edge |
e | relative edge index used to triangulate the face |
Definition at line 375 of file BOP_Triangulator.cpp.
References BOP_addFace(), BOP_splitQuad(), BROKEN, BOP_Face::freeBBox(), BOP_Face::getOriginalFace(), BOP_Face::getPlane(), BOP_Face::getSplit(), BOP_Face::getTAG(), BOP_Face::getVertex(), BOP_Face::setSplit(), and BOP_Face::setTAG().
Referenced by triangulate().