Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef CHARACTER_CONTROLLER_INTERFACE_H 00017 #define CHARACTER_CONTROLLER_INTERFACE_H 00018 00019 #include "LinearMath/btVector3.h" 00020 #include "BulletDynamics/Dynamics/btActionInterface.h" 00021 00022 class btCollisionShape; 00023 class btRigidBody; 00024 class btCollisionWorld; 00025 00026 class btCharacterControllerInterface : public btActionInterface 00027 { 00028 public: 00029 btCharacterControllerInterface () {}; 00030 virtual ~btCharacterControllerInterface () {}; 00031 00032 virtual void setWalkDirection(const btVector3& walkDirection) = 0; 00033 virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0; 00034 virtual void reset () = 0; 00035 virtual void warp (const btVector3& origin) = 0; 00036 00037 virtual void preStep ( btCollisionWorld* collisionWorld) = 0; 00038 virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0; 00039 virtual bool canJump () const = 0; 00040 virtual void jump () = 0; 00041 00042 virtual bool onGround () const = 0; 00043 }; 00044 00045 #endif