Blender V2.61 - r43446

ED_object.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2008 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * 
00022  * Contributor(s): Blender Foundation
00023  *
00024  * ***** END GPL LICENSE BLOCK *****
00025  */
00026 
00031 #ifndef ED_OBJECT_H
00032 #define ED_OBJECT_H
00033 
00034 #ifdef __cplusplus
00035 extern "C" {
00036 #endif
00037 
00038 struct Base;
00039 struct bConstraint;
00040 struct bContext;
00041 struct bPoseChannel;
00042 struct Curve;
00043 struct KeyBlock;
00044 struct Lattice;
00045 struct Main;
00046 struct Mesh;
00047 struct ModifierData;
00048 struct Object;
00049 struct ReportList;
00050 struct Scene;
00051 struct View3D;
00052 struct wmEvent;
00053 struct wmKeyConfig;
00054 struct wmKeyMap;
00055 struct wmOperator;
00056 struct wmOperatorType;
00057 
00058 /* object_edit.c */
00059 struct Object *ED_object_context(struct bContext *C);               /* context.object */
00060 struct Object *ED_object_active_context(struct bContext *C); /* context.object or context.active_object */
00061 
00062 /* object_ops.c */
00063 void ED_operatortypes_object(void);
00064 void ED_operatormacros_object(void);
00065 void ED_keymap_object(struct wmKeyConfig *keyconf);
00066 
00067 /* generic editmode keys like pet
00068  * do_pet
00069  *  0: No
00070  *  1: Object
00071  *  2: Edit
00072  *  3: Edit with connected
00073  * */
00074 void ED_object_generic_keymap(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, int do_pet);
00075 
00076     /* send your own notifier for select! */
00077 void ED_base_object_select(struct Base *base, short mode);
00078     /* includes notifier */
00079 void ED_base_object_activate(struct bContext *C, struct Base *base);
00080 
00081 void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base);
00082 
00083     /* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */
00084 struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag);
00085 
00086 void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr);
00087 
00088 void ED_object_toggle_modes(struct bContext *C, int mode);
00089 
00090 /* bitflags for enter/exit editmode */
00091 #define EM_FREEDATA     1
00092 #define EM_FREEUNDO     2
00093 #define EM_WAITCURSOR   4
00094 #define EM_DO_UNDO      8
00095 #define EM_IGNORE_LAYER 16
00096 void ED_object_exit_editmode(struct bContext *C, int flag);
00097 void ED_object_enter_editmode(struct bContext *C, int flag);
00098 
00099 void ED_object_location_from_view(struct bContext *C, float *loc);
00100 void ED_object_rotation_from_view(struct bContext *C, float *rot);
00101 void ED_object_base_init_transform(struct bContext *C, struct Base *base, float *loc, float *rot);
00102 float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob, float *loc, float *rot, float primmat[][4]);
00103 
00104 void ED_object_add_generic_props(struct wmOperatorType *ot, int do_editmode);
00105 int ED_object_add_generic_invoke(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
00106 int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op,
00107     float *loc, float *rot, int *enter_editmode, unsigned int *layer);
00108 
00109 struct Object *ED_object_add_type(struct bContext *C, int type, float *loc,
00110     float *rot, int enter_editmode, unsigned int layer);
00111 
00112 void ED_object_single_users(struct Main *bmain, struct Scene *scene, int full);
00113 void ED_object_single_user(struct Scene *scene, struct Object *ob);
00114 
00115 /* object motion paths */
00116 void ED_objects_clear_paths(struct bContext *C);
00117 void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene);
00118 
00119 /* constraints */
00120 struct ListBase *get_active_constraints(struct Object *ob);
00121 struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **pchan_r);
00122 struct bConstraint *get_active_constraint(struct Object *ob);
00123 
00124 void object_test_constraints(struct Object *ob);
00125 
00126 void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con);
00127 void ED_object_constraint_update(struct Object *ob);
00128 void ED_object_constraint_dependency_update(struct Main *bmain, struct Scene *scene, struct Object *ob);
00129 
00130 /* object_lattice.c */
00131 int  mouse_lattice(struct bContext *C, const int mval[2], int extend);
00132 void undo_push_lattice(struct bContext *C, const char *name);
00133 
00134 /* object_lattice.c */
00135 
00136 void ED_setflagsLatt(struct Object *obedit, int flag);
00137 
00138 /* object_modifier.c */
00139 enum {
00140     MODIFIER_APPLY_DATA=1,
00141     MODIFIER_APPLY_SHAPE
00142 };
00143 
00144 struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type);
00145 int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md);
00146 void ED_object_modifier_clear(struct Main *bmain, struct Scene *scene, struct Object *ob);
00147 int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
00148 int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
00149 int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md);
00150 int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md, int mode);
00151 int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
00152 
00153 #ifdef __cplusplus
00154 }
00155 #endif
00156 
00157 #endif /* ED_OBJECT_H */
00158