Blender V2.61 - r43446

BL_ArmatureActuator Member List

This is the complete list of members for BL_ArmatureActuator, including all inherited members.
Activate(SG_DList &head)SCA_IActuator [virtual]
AddBack(SG_DList *item)SG_DList [inline]
AddEvent(bool event)SCA_IActuator [inline]
AddFront(SG_DList *item)SG_DList [inline]
AddRef()CValue [inline]
AllocationTYPE enum nameCValue
Back()SG_DList [inline]
Back() const SG_DList [inline]
BL_ArmatureActuator(SCA_IObject *gameobj, int type, const char *posechannel, const char *constraintname, KX_GameObject *targetobj, KX_GameObject *subtargetobj, float weight)BL_ArmatureActuator
Calc(VALUE_OPERATOR op, CValue *val)SCA_ILogicBrick [virtual]
CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)SCA_ILogicBrick [virtual]
ClearProperties()CValue [virtual]
ClrLink()SCA_IActuator [inline]
CValue()CValue
Deactivate()SCA_IActuator [virtual]
DecLink()SCA_IActuator
Delete()SCA_ILogicBrick [inline, virtual]
Delink()SG_DList [inline]
DisableRefCount()CValue [protected, virtual]
DrawTYPE enum nameCValue
Empty()SG_DList [inline]
ENDFRAME enum valueCValue
Execute(const CAction &a)CValue [inline]
FindIdentifier(const STR_String &identifiername)CValue [virtual]
GetEvent()SCA_ILogicBrick [protected]
GetName()SCA_ILogicBrick [virtual]
GetNumber()SCA_ILogicBrick [virtual]
GetParent()SCA_ILogicBrick [inline]
GetProperty(const char *inName)CValue [virtual]
GetProperty(const STR_String &inName)CValue [virtual]
GetProperty(int inIndex)CValue [virtual]
GetPropertyCount()CValue [virtual]
GetPropertyNames()CValue [virtual]
GetPropertyNumber(const STR_String &inName, float defnumber)CValue
GetPropertyText(const STR_String &inName)CValue
GetRefCount()CValue [inline]
GetReplica()BL_ArmatureActuator [inline, virtual]
GetText()SCA_ILogicBrick [virtual]
GetVector3(bool bGetTransformedVec=false)CValue [virtual]
HEAPVALUE enum valueCValue
IncLink()SCA_IActuator [inline]
InsertActiveQList(SG_QList &head)SCA_ILogicBrick [inline]
InsertSelfActiveQList(SG_QList &head, SG_QList **current)SCA_ILogicBrick [inline]
INTERFRAME enum valueCValue
InvalidateProxy()PyObjectPlus
IsActive()SCA_ILogicBrick [inline]
IsAffected()CValue [inline, virtual]
IsAnyPropertyModified()CValue [virtual]
IsCustomFlag1()CValue [inline, virtual]
IsCustomFlag2()CValue [inline, virtual]
IsError()CValue [inline]
IsModified()CValue [inline, virtual]
IsNegativeEvent() const SCA_IActuator [inline]
IsNoLink() const SCA_IActuator [inline]
IsReleaseRequested()CValue [inline]
IsSelected()CValue [inline, virtual]
IsType(KX_ACTUATOR_TYPE type)SCA_IActuator [inline]
IsVisible()CValue [inline, virtual]
KX_ACT_2DFILTER enum valueSCA_IActuator
KX_ACT_ACTION enum valueSCA_IActuator
KX_ACT_ADD_OBJECT enum valueSCA_IActuator
KX_ACT_ARMATURE enum valueSCA_IActuator
KX_ACT_CAMERA enum valueSCA_IActuator
KX_ACT_CD enum valueSCA_IActuator
KX_ACT_CONSTRAINT enum valueSCA_IActuator
KX_ACT_DYNAMIC enum valueSCA_IActuator
KX_ACT_END_OBJECT enum valueSCA_IActuator
KX_ACT_GAME enum valueSCA_IActuator
KX_ACT_IPO enum valueSCA_IActuator
KX_ACT_MESSAGE enum valueSCA_IActuator
KX_ACT_OBJECT enum valueSCA_IActuator
KX_ACT_PARENT enum valueSCA_IActuator
KX_ACT_PROPERTY enum valueSCA_IActuator
KX_ACT_RANDOM enum valueSCA_IActuator
KX_ACT_REPLACE_MESH enum valueSCA_IActuator
KX_ACT_SCENE enum valueSCA_IActuator
KX_ACT_SHAPEACTION enum valueSCA_IActuator
KX_ACT_SOUND enum valueSCA_IActuator
KX_ACT_STATE enum valueSCA_IActuator
KX_ACT_STEERING enum valueSCA_IActuator
KX_ACT_TRACKTO enum valueSCA_IActuator
KX_ACT_VISIBILITY enum valueSCA_IActuator
KX_ACTUATOR_TYPE enum nameSCA_IActuator
LessComparedTo(SCA_ILogicBrick *other)SCA_ILogicBrick [virtual]
LinkToController(SCA_IController *controller)SCA_IActuator
m_bActiveSCA_ILogicBrick [protected]
m_blinkSG_DList [protected]
m_bqlinkSG_QList [protected]
m_eventvalSCA_ILogicBrick [protected]
m_Execute_PrioritySCA_ILogicBrick [protected]
m_Execute_Ueber_PrioritySCA_ILogicBrick [protected]
m_flinkSG_DList [protected]
m_fqlinkSG_QList [protected]
m_gameobjSCA_ILogicBrick [protected]
m_ignore_deprecation_warningsPyObjectPlus [static]
m_linkedcontrollersSCA_IActuator [protected]
m_linksSCA_IActuator [protected]
m_nameSCA_ILogicBrick [protected]
m_negeventSCA_IActuator [protected]
m_poseventSCA_IActuator [protected]
m_sCurrentLogicManagerSCA_ILogicBrick [static]
m_textSCA_ILogicBrick [protected]
op2str(VALUE_OPERATOR op)CValue
Peek()SG_DList [inline]
Peek() const SG_DList [inline]
ProcessReplica()BL_ArmatureActuator [virtual]
PyObjectPlus()PyObjectPlus
QAddBack(SG_QList *item)SG_QList [inline]
QAddFront(SG_QList *item)SG_QList [inline]
QBack()SG_QList [inline]
QDelink()SG_QList [inline]
QEmpty()SG_QList [inline]
QPeek()SG_QList [inline]
QRemove()SG_QList [inline]
RegisterEvent(CValue *eventval)SCA_ILogicBrick [protected]
Release()CValue [inline]
Relink(CTR_Map< CTR_HashedPtr, void * > *obj_map)BL_ArmatureActuator [virtual]
Remove()SG_DList [inline]
RemoveAllEvents()SCA_IActuator [inline, protected]
RemoveEvent()SCA_ILogicBrick [protected]
RemoveProperty(const char *inName)CValue [virtual]
ReParent(SCA_IObject *parent)BL_ArmatureActuator [virtual]
Replace_IScene(SCA_IScene *val)SCA_ILogicBrick [inline, virtual]
Replace_NetworkScene(NG_NetworkScene *val)SCA_ILogicBrick [inline, virtual]
SCA_IActuator(SCA_IObject *gameobj, KX_ACTUATOR_TYPE type)SCA_IActuator
SCA_ILogicBrick(SCA_IObject *gameobj)SCA_ILogicBrick
Self()SG_DList [inline]
Self() const SG_DList [inline]
SetActive(bool active)SCA_ILogicBrick [inline]
SetAffected(bool bAffected=true)CValue [inline, virtual]
SetColorOperator(VALUE_OPERATOR op)CValue [virtual]
SetCustomFlag1(bool bCustomFlag)CValue [inline, virtual]
SetCustomFlag2(bool bCustomFlag)CValue [inline, virtual]
SetError(bool err)CValue [inline]
SetExecutePriority(int execute_Priority)SCA_ILogicBrick
SetModified(bool bModified)CValue [inline, virtual]
SetName(const char *)SCA_ILogicBrick [virtual]
SetOwnerExpression(class CExpression *expr)CValue [virtual]
SetPropertiesModified(bool inModified)CValue [virtual]
SetProperty(const STR_String &name, CValue *ioProperty)CValue [virtual]
SetProperty(const char *name, CValue *ioProperty)CValue [virtual]
SetReleaseRequested(bool bReleaseRequested)CValue [inline]
SetSelected(bool bSelected)CValue [inline]
SetUeberExecutePriority(int execute_Priority)SCA_ILogicBrick
SetValue(CValue *newval)CValue [virtual]
SetVisible(bool vis)CValue [inline]
SG_DList()SG_DList [inline]
SG_DList(const SG_DList &other)SG_DList [inline]
SG_QList()SG_QList [inline]
SG_QList(const SG_QList &other)SG_QList [inline]
STACKVALUE enum valueCValue
STARTFRAME enum valueCValue
UnlinkAllControllers()SCA_IActuator
UnlinkController(class SCA_IController *cont)SCA_IActuator
UnlinkObject(SCA_IObject *clientobj)BL_ArmatureActuator [virtual]
Update(double curtime, bool frame)BL_ArmatureActuator [virtual]
SCA_IActuator::Update()SCA_IActuator [virtual]
ZeroVector()CValue [inline]
~BL_ArmatureActuator()BL_ArmatureActuator [virtual]
~CValue()CValue [protected, virtual]
~PyObjectPlus()PyObjectPlus [virtual]
~SCA_IActuator()SCA_IActuator [virtual]
~SCA_ILogicBrick()SCA_ILogicBrick [virtual]
~SG_DList()SG_DList [inline, virtual]
~SG_QList()SG_QList [inline, virtual]