Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #include "btUniformScalingShape.h" 00017 00018 btUniformScalingShape::btUniformScalingShape( btConvexShape* convexChildShape,btScalar uniformScalingFactor): 00019 btConvexShape (), m_childConvexShape(convexChildShape), 00020 m_uniformScalingFactor(uniformScalingFactor) 00021 { 00022 m_shapeType = UNIFORM_SCALING_SHAPE_PROXYTYPE; 00023 } 00024 00025 btUniformScalingShape::~btUniformScalingShape() 00026 { 00027 } 00028 00029 00030 btVector3 btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const 00031 { 00032 btVector3 tmpVertex; 00033 tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec); 00034 return tmpVertex*m_uniformScalingFactor; 00035 } 00036 00037 void btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const 00038 { 00039 m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors); 00040 int i; 00041 for (i=0;i<numVectors;i++) 00042 { 00043 supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor; 00044 } 00045 } 00046 00047 00048 btVector3 btUniformScalingShape::localGetSupportingVertex(const btVector3& vec)const 00049 { 00050 btVector3 tmpVertex; 00051 tmpVertex = m_childConvexShape->localGetSupportingVertex(vec); 00052 return tmpVertex*m_uniformScalingFactor; 00053 } 00054 00055 00056 void btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const 00057 { 00058 00060 btVector3 tmpInertia; 00061 m_childConvexShape->calculateLocalInertia(mass,tmpInertia); 00062 inertia = tmpInertia * m_uniformScalingFactor; 00063 } 00064 00065 00067 void btUniformScalingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const 00068 { 00069 getAabbSlow(trans,aabbMin,aabbMax); 00070 00071 } 00072 00073 void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const 00074 { 00075 #if 1 00076 btVector3 _directions[] = 00077 { 00078 btVector3( 1., 0., 0.), 00079 btVector3( 0., 1., 0.), 00080 btVector3( 0., 0., 1.), 00081 btVector3( -1., 0., 0.), 00082 btVector3( 0., -1., 0.), 00083 btVector3( 0., 0., -1.) 00084 }; 00085 00086 btVector3 _supporting[] = 00087 { 00088 btVector3( 0., 0., 0.), 00089 btVector3( 0., 0., 0.), 00090 btVector3( 0., 0., 0.), 00091 btVector3( 0., 0., 0.), 00092 btVector3( 0., 0., 0.), 00093 btVector3( 0., 0., 0.) 00094 }; 00095 00096 for (int i=0;i<6;i++) 00097 { 00098 _directions[i] = _directions[i]*t.getBasis(); 00099 } 00100 00101 batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6); 00102 00103 btVector3 aabbMin1(0,0,0),aabbMax1(0,0,0); 00104 00105 for ( int i = 0; i < 3; ++i ) 00106 { 00107 aabbMax1[i] = t(_supporting[i])[i]; 00108 aabbMin1[i] = t(_supporting[i + 3])[i]; 00109 } 00110 btVector3 marginVec(getMargin(),getMargin(),getMargin()); 00111 aabbMin = aabbMin1-marginVec; 00112 aabbMax = aabbMax1+marginVec; 00113 00114 #else 00115 00116 btScalar margin = getMargin(); 00117 for (int i=0;i<3;i++) 00118 { 00119 btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.)); 00120 vec[i] = btScalar(1.); 00121 btVector3 sv = localGetSupportingVertex(vec*t.getBasis()); 00122 btVector3 tmp = t(sv); 00123 aabbMax[i] = tmp[i]+margin; 00124 vec[i] = btScalar(-1.); 00125 sv = localGetSupportingVertex(vec*t.getBasis()); 00126 tmp = t(sv); 00127 aabbMin[i] = tmp[i]-margin; 00128 } 00129 00130 #endif 00131 } 00132 00133 void btUniformScalingShape::setLocalScaling(const btVector3& scaling) 00134 { 00135 m_childConvexShape->setLocalScaling(scaling); 00136 } 00137 00138 const btVector3& btUniformScalingShape::getLocalScaling() const 00139 { 00140 return m_childConvexShape->getLocalScaling(); 00141 } 00142 00143 void btUniformScalingShape::setMargin(btScalar margin) 00144 { 00145 m_childConvexShape->setMargin(margin); 00146 } 00147 btScalar btUniformScalingShape::getMargin() const 00148 { 00149 return m_childConvexShape->getMargin() * m_uniformScalingFactor; 00150 } 00151 00152 int btUniformScalingShape::getNumPreferredPenetrationDirections() const 00153 { 00154 return m_childConvexShape->getNumPreferredPenetrationDirections(); 00155 } 00156 00157 void btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const 00158 { 00159 m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector); 00160 }