, including all inherited members.
ApplyForce(float forceX, float forceY, float forceZ, bool local) | CcdPhysicsController | [virtual] |
applyImpulse(float attachX, float attachY, float attachZ, float impulseX, float impulseY, float impulseZ) | CcdPhysicsController | [virtual] |
ApplyTorque(float torqueX, float torqueY, float torqueZ, bool local) | CcdPhysicsController | [virtual] |
calcXform() | CcdPhysicsController | [inline, virtual] |
CcdPhysicsController(const CcdConstructionInfo &ci) | CcdPhysicsController | |
CcdPhysicsEnvironment class | CcdPhysicsController | [friend] |
CreateRigidbody() | CcdPhysicsController | [protected] |
CreateSoftbody() | CcdPhysicsController | [protected] |
DeleteControllerShape() | CcdPhysicsController | |
forceWorldTransform(const btMatrix3x3 &mat, const btVector3 &pos) | CcdPhysicsController | [protected] |
GetAngularVelocity(float &angVelX, float &angVelY, float &angVelZ) | CcdPhysicsController | [virtual] |
GetCollisionFilterGroup() const | CcdPhysicsController | [inline] |
GetCollisionFilterMask() const | CcdPhysicsController | [inline] |
GetCollisionObject() | CcdPhysicsController | |
GetCollisionShape() | CcdPhysicsController | [inline] |
getConstructionInfo() | CcdPhysicsController | [inline] |
getConstructionInfo() const | CcdPhysicsController | [inline] |
GetLinearVelocity(float &linvX, float &linvY, float &linvZ) | CcdPhysicsController | [virtual] |
GetLinVelocityMax() const | CcdPhysicsController | [inline, virtual] |
GetLinVelocityMin() const | CcdPhysicsController | [inline, virtual] |
GetMargin() const | CcdPhysicsController | [inline, virtual] |
GetMotionState() | CcdPhysicsController | [inline, virtual] |
GetMotionState() const | CcdPhysicsController | [inline] |
getName() | CcdPhysicsController | [inline, virtual] |
getNewClientInfo() | CcdPhysicsController | [virtual] |
getOrientation(float &quatImag0, float &quatImag1, float &quatImag2, float &quatReal) | CcdPhysicsController | [virtual] |
getParentCtrl() | CcdPhysicsController | [inline] |
getParentCtrl() const | CcdPhysicsController | [inline] |
GetPhysicsEnvironment() | CcdPhysicsController | [inline] |
getPosition(PHY__Vector3 &pos) const | CcdPhysicsController | [virtual] |
GetRadius() const | CcdPhysicsController | [inline, virtual] |
getReactionForce(float &forceX, float &forceY, float &forceZ) | CcdPhysicsController | [virtual] |
GetReplica() | CcdPhysicsController | [virtual] |
GetRigidBody() | CcdPhysicsController | |
GetShapeInfo() | CcdPhysicsController | [inline] |
GetSoftBody() | CcdPhysicsController | |
GetTransformFromMotionState(PHY_IMotionState *motionState) | CcdPhysicsController | [static] |
GetVelocity(const float posX, const float posY, const float posZ, float &linvX, float &linvY, float &linvZ) | CcdPhysicsController | [virtual] |
GetWorldOrientation(btMatrix3x3 &mat) | CcdPhysicsController | [protected] |
GetWorldPosition(PHY__Vector3 &localpos) | PHY_IPhysicsController | |
m_bulletMotionState | CcdPhysicsController | [protected] |
m_cci | CcdPhysicsController | [protected] |
m_collisionDelay | CcdPhysicsController | |
m_collisionShape | CcdPhysicsController | [protected] |
m_MotionState | CcdPhysicsController | [protected] |
m_newClientInfo | CcdPhysicsController | [protected] |
m_object | CcdPhysicsController | [protected] |
m_parentCtrl | CcdPhysicsController | [protected] |
m_prototypeTransformInitialized | CcdPhysicsController | [protected] |
m_registerCount | CcdPhysicsController | [protected] |
m_shapeInfo | CcdPhysicsController | [protected] |
m_softbodyMappingDone | CcdPhysicsController | [protected] |
m_softbodyStartTrans | CcdPhysicsController | [protected] |
m_softBodyTransformInitialized | CcdPhysicsController | [protected] |
PostProcessReplica(class PHY_IMotionState *motionstate, class PHY_IPhysicsController *parentctrl) | CcdPhysicsController | [virtual] |
Register() | CcdPhysicsController | [inline, protected] |
RelativeRotate(const float drot[9], bool local) | CcdPhysicsController | [virtual] |
PHY_IPhysicsController::RelativeRotate(const float drot[12], bool local)=0 | PHY_IPhysicsController | [pure virtual] |
RelativeTranslate(float dlocX, float dlocY, float dlocZ, bool local) | CcdPhysicsController | [virtual] |
ReplaceControllerShape(btCollisionShape *newShape) | CcdPhysicsController | |
resolveCombinedVelocities(float linvelX, float linvelY, float linvelZ, float angVelX, float angVelY, float angVelZ) | CcdPhysicsController | [virtual] |
setAabb(const btVector3 &aabbMin, const btVector3 &aabbMax) | CcdPhysicsController | |
SetActive(bool active) | CcdPhysicsController | [virtual] |
SetAngularVelocity(float ang_velX, float ang_velY, float ang_velZ, bool local) | CcdPhysicsController | [virtual] |
SetCenterOfMassTransform(btTransform &xform) | CcdPhysicsController | |
SetLinearVelocity(float lin_velX, float lin_velY, float lin_velZ, bool local) | CcdPhysicsController | [virtual] |
SetLinVelocityMax(float val) | CcdPhysicsController | [inline, virtual] |
SetLinVelocityMin(float val) | CcdPhysicsController | [inline, virtual] |
SetMargin(float margin) | CcdPhysicsController | [inline, virtual] |
setNewClientInfo(void *clientinfo) | CcdPhysicsController | [virtual] |
setOrientation(float quatImag0, float quatImag1, float quatImag2, float quatReal) | CcdPhysicsController | [virtual] |
setParentCtrl(CcdPhysicsController *parentCtrl) | CcdPhysicsController | [inline] |
SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *env) | CcdPhysicsController | [virtual] |
setPosition(float posX, float posY, float posZ) | CcdPhysicsController | [virtual] |
SetRadius(float margin) | CcdPhysicsController | [inline, virtual] |
setRigidBody(bool rigid) | CcdPhysicsController | [virtual] |
setScaling(float scaleX, float scaleY, float scaleZ) | CcdPhysicsController | [virtual] |
setWorldOrientation(const btMatrix3x3 &mat) | CcdPhysicsController | [protected] |
SynchronizeMotionStates(float time) | CcdPhysicsController | [virtual] |
Unregister() | CcdPhysicsController | [inline, protected] |
UpdateDeactivation(float timeStep) | CcdPhysicsController | |
wantsSleeping() | CcdPhysicsController | |
WriteDynamicsToMotionState() | CcdPhysicsController | [virtual] |
WriteMotionStateToDynamics(bool nondynaonly) | CcdPhysicsController | [virtual] |
~CcdPhysicsController() | CcdPhysicsController | [virtual] |
~PHY_IController() | PHY_IController | [virtual] |
~PHY_IPhysicsController() | PHY_IPhysicsController | [virtual] |