Blender V2.61 - r43446
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00001 /* 00002 * global game stuff 00003 * 00004 * 00005 * ***** BEGIN GPL LICENSE BLOCK ***** 00006 * 00007 * This program is free software; you can redistribute it and/or 00008 * modify it under the terms of the GNU General Public License 00009 * as published by the Free Software Foundation; either version 2 00010 * of the License, or (at your option) any later version. 00011 * 00012 * This program is distributed in the hope that it will be useful, 00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 * GNU General Public License for more details. 00016 * 00017 * You should have received a copy of the GNU General Public License 00018 * along with this program; if not, write to the Free Software Foundation, 00019 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00020 * 00021 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00022 * All rights reserved. 00023 * 00024 * The Original Code is: all of this file. 00025 * 00026 * Contributor(s): none yet. 00027 * 00028 * ***** END GPL LICENSE BLOCK ***** 00029 */ 00030 00036 #include <stddef.h> 00037 00038 #include "SCA_IActuator.h" 00039 #include "KX_GameActuator.h" 00040 //#include <iostream> 00041 #include "KX_Scene.h" 00042 #include "KX_KetsjiEngine.h" 00043 #include "KX_PythonInit.h" /* for config load/saving */ 00044 00045 #include <stdio.h> 00046 #include <stdlib.h> 00047 00048 /* ------------------------------------------------------------------------- */ 00049 /* Native functions */ 00050 /* ------------------------------------------------------------------------- */ 00051 00052 KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj, 00053 int mode, 00054 const STR_String& filename, 00055 const STR_String& loadinganimationname, 00056 SCA_IScene* scene, 00057 KX_KetsjiEngine* ketsjiengine) 00058 : SCA_IActuator(gameobj, KX_ACT_GAME) 00059 { 00060 m_mode = mode; 00061 m_filename = filename; 00062 m_loadinganimationname = loadinganimationname; 00063 m_scene = scene; 00064 m_ketsjiengine = ketsjiengine; 00065 } /* End of constructor */ 00066 00067 00068 00069 KX_GameActuator::~KX_GameActuator() 00070 { 00071 // there's nothing to be done here, really.... 00072 } /* end of destructor */ 00073 00074 00075 00076 CValue* KX_GameActuator::GetReplica() 00077 { 00078 KX_GameActuator* replica = new KX_GameActuator(*this); 00079 replica->ProcessReplica(); 00080 00081 return replica; 00082 } 00083 00084 00085 00086 bool KX_GameActuator::Update() 00087 { 00088 // bool result = false; /*unused*/ 00089 bool bNegativeEvent = IsNegativeEvent(); 00090 RemoveAllEvents(); 00091 00092 if (bNegativeEvent) 00093 return false; // do nothing on negative events 00094 00095 switch (m_mode) 00096 { 00097 case KX_GAME_LOAD: 00098 case KX_GAME_START: 00099 { 00100 if (m_ketsjiengine) 00101 { 00102 STR_String exitstring = "start other game"; 00103 m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME); 00104 m_ketsjiengine->SetNameNextGame(m_filename); 00105 m_scene->AddDebugProperty((this)->GetParent(), exitstring); 00106 } 00107 00108 break; 00109 } 00110 case KX_GAME_RESTART: 00111 { 00112 if (m_ketsjiengine) 00113 { 00114 STR_String exitstring = "restarting game"; 00115 m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME); 00116 m_ketsjiengine->SetNameNextGame(m_filename); 00117 m_scene->AddDebugProperty((this)->GetParent(), exitstring); 00118 } 00119 break; 00120 } 00121 case KX_GAME_QUIT: 00122 { 00123 if (m_ketsjiengine) 00124 { 00125 STR_String exitstring = "quiting game"; 00126 m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME); 00127 m_scene->AddDebugProperty((this)->GetParent(), exitstring); 00128 } 00129 break; 00130 } 00131 case KX_GAME_SAVECFG: 00132 { 00133 #ifdef WITH_PYTHON 00134 if (m_ketsjiengine) 00135 { 00136 char mashal_path[512]; 00137 char *marshal_buffer = NULL; 00138 unsigned int marshal_length; 00139 FILE *fp = NULL; 00140 00141 pathGamePythonConfig(mashal_path); 00142 marshal_length = saveGamePythonConfig(&marshal_buffer); 00143 00144 if (marshal_length && marshal_buffer) { 00145 fp = fopen(mashal_path, "wb"); 00146 if (fp) { 00147 if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length) { 00148 printf("Warning: could not write marshal data\n"); 00149 } 00150 fclose(fp); 00151 } else { 00152 printf("Warning: could not open marshal file\n"); 00153 } 00154 } else { 00155 printf("Warning: could not create marshal buffer\n"); 00156 } 00157 if (marshal_buffer) 00158 delete [] marshal_buffer; 00159 } 00160 break; 00161 #endif // WITH_PYTHON 00162 } 00163 case KX_GAME_LOADCFG: 00164 { 00165 #ifdef WITH_PYTHON 00166 if (m_ketsjiengine) 00167 { 00168 char mashal_path[512]; 00169 char *marshal_buffer; 00170 int marshal_length; 00171 FILE *fp = NULL; 00172 int result; 00173 00174 pathGamePythonConfig(mashal_path); 00175 00176 fp = fopen(mashal_path, "rb"); 00177 if (fp) { 00178 // obtain file size: 00179 fseek (fp , 0 , SEEK_END); 00180 marshal_length = ftell(fp); 00181 rewind(fp); 00182 00183 marshal_buffer = (char*) malloc (sizeof(char)*marshal_length); 00184 00185 result = fread (marshal_buffer, 1, marshal_length, fp); 00186 00187 if (result == marshal_length) { 00188 loadGamePythonConfig(marshal_buffer, marshal_length); 00189 } else { 00190 printf("warning: could not read all of '%s'\n", mashal_path); 00191 } 00192 00193 free(marshal_buffer); 00194 fclose(fp); 00195 } else { 00196 printf("warning: could not open '%s'\n", mashal_path); 00197 } 00198 } 00199 break; 00200 #endif // WITH_PYTHON 00201 } 00202 default: 00203 ; /* do nothing? this is an internal error !!! */ 00204 } 00205 00206 return false; 00207 } 00208 00209 00210 #ifdef WITH_PYTHON 00211 00212 /* ------------------------------------------------------------------------- */ 00213 /* Python functions */ 00214 /* ------------------------------------------------------------------------- */ 00215 00216 /* Integration hooks ------------------------------------------------------- */ 00217 PyTypeObject KX_GameActuator::Type = { 00218 PyVarObject_HEAD_INIT(NULL, 0) 00219 "KX_GameActuator", 00220 sizeof(PyObjectPlus_Proxy), 00221 0, 00222 py_base_dealloc, 00223 0, 00224 0, 00225 0, 00226 0, 00227 py_base_repr, 00228 0,0,0,0,0,0,0,0,0, 00229 Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, 00230 0,0,0,0,0,0,0, 00231 Methods, 00232 0, 00233 0, 00234 &SCA_IActuator::Type, 00235 0,0,0,0,0,0, 00236 py_base_new 00237 }; 00238 00239 PyMethodDef KX_GameActuator::Methods[] = 00240 { 00241 {NULL,NULL} //Sentinel 00242 }; 00243 00244 PyAttributeDef KX_GameActuator::Attributes[] = { 00245 KX_PYATTRIBUTE_STRING_RW("fileName",0,100,false,KX_GameActuator,m_filename), 00246 KX_PYATTRIBUTE_INT_RW("mode", KX_GAME_NODEF+1, KX_GAME_MAX-1, true, KX_GameActuator, m_mode), 00247 { NULL } //Sentinel 00248 }; 00249 00250 #endif // WITH_PYTHON