Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef BL_DEFORMABLEGAMEOBJECT 00033 #define BL_DEFORMABLEGAMEOBJECT 00034 00035 #if defined(WIN32) && !defined(FREE_WINDOWS) 00036 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning 00037 #endif //WIN32 00038 00039 #include "DNA_mesh_types.h" 00040 #include "KX_GameObject.h" 00041 #include "BL_MeshDeformer.h" 00042 #include "KX_SoftBodyDeformer.h" 00043 #include <vector> 00044 00045 class BL_ShapeActionActuator; 00046 struct Key; 00047 00048 class BL_DeformableGameObject : public KX_GameObject 00049 { 00050 public: 00051 CValue* GetReplica(); 00052 00053 double GetLastFrame () 00054 { 00055 return m_lastframe; 00056 } 00057 Object* GetBlendObject() 00058 { 00059 return m_blendobj; 00060 } 00061 virtual void Relink(CTR_Map<CTR_HashedPtr, void*>*map) 00062 { 00063 if (m_pDeformer) 00064 m_pDeformer->Relink (map); 00065 KX_GameObject::Relink(map); 00066 }; 00067 void ProcessReplica(); 00068 00069 BL_DeformableGameObject(Object* blendobj, void* sgReplicationInfo, SG_Callbacks callbacks) : 00070 KX_GameObject(sgReplicationInfo,callbacks), 00071 m_pDeformer(NULL), 00072 m_activeAct(NULL), 00073 m_lastframe(0.), 00074 m_blendobj(blendobj), 00075 m_activePriority(9999) 00076 { 00077 m_isDeformable = true; 00078 }; 00079 virtual ~BL_DeformableGameObject(); 00080 bool SetActiveAction(class BL_ShapeActionActuator *act, short priority, double curtime); 00081 00082 bool GetShape(vector<float> &shape); 00083 00084 virtual void SetDeformer(class RAS_Deformer* deformer); 00085 virtual class RAS_Deformer* GetDeformer() 00086 { 00087 return m_pDeformer; 00088 } 00089 00090 public: 00091 00092 protected: 00093 00094 RAS_Deformer *m_pDeformer; 00095 00096 class BL_ShapeActionActuator *m_activeAct; 00097 double m_lastframe; 00098 Object* m_blendobj; 00099 short m_activePriority; 00100 00101 00102 #ifdef WITH_CXX_GUARDEDALLOC 00103 public: 00104 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_DeformableGameObject"); } 00105 void operator delete( void *mem ) { MEM_freeN(mem); } 00106 #endif 00107 }; 00108 00109 #endif 00110