Blender V2.61 - r43446

KX_ISceneConverter.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef __KX_ISCENECONVERTER_H
00033 #define __KX_ISCENECONVERTER_H
00034 
00035 #include "STR_String.h"
00036 #include "KX_Python.h"
00037 
00038 #ifdef WITH_CXX_GUARDEDALLOC
00039 #include "MEM_guardedalloc.h"
00040 #endif
00041 
00042 struct Scene;
00043 
00044 class KX_ISceneConverter 
00045 {
00046 
00047 public:
00048     KX_ISceneConverter() :addInitFromFrame(false) {}//this addInitFromFrame is a back hack, todo remove
00049     virtual ~KX_ISceneConverter () {};
00050 
00051     /*
00052     scenename: name of the scene to be converted,
00053         if the scenename is empty, convert the 'default' scene (whatever this means)
00054     destinationscene: pass an empty scene, everything goes into this
00055     dictobj: python dictionary (for pythoncontrollers)
00056     */
00057     virtual void ConvertScene(
00058         class KX_Scene* destinationscene,
00059         class RAS_IRenderTools* rendertools, 
00060         class RAS_ICanvas*  canvas)=0;
00061     
00062     virtual void RemoveScene(class KX_Scene *scene)=0;
00063 
00064     virtual void    SetAlwaysUseExpandFraming(bool to_what) = 0;
00065 
00066     virtual void    SetNewFileName(const STR_String& filename) = 0;
00067     virtual bool    TryAndLoadNewFile() = 0;
00068     bool    addInitFromFrame;//rcruiz
00069 
00070     virtual void    ResetPhysicsObjectsAnimationIpo(bool clearIpo) = 0;
00071 
00072     
00074     virtual void    WritePhysicsObjectToAnimationIpo(int frameNumber) = 0;
00075     virtual void    TestHandlesPhysicsObjectToAnimationIpo() = 0;
00076 
00078     virtual void    resetNoneDynamicObjectToIpo()=0;
00079 
00080     // use blender materials
00081     virtual void SetMaterials(bool val) =0;
00082     virtual bool GetMaterials()=0;
00083 
00084     // use blender glsl materials
00085     virtual void SetGLSLMaterials(bool val) =0;
00086     virtual bool GetGLSLMaterials()=0;
00087 
00088     virtual struct Scene* GetBlenderSceneForName(const STR_String& name)=0;
00089     
00090     
00091 #ifdef WITH_CXX_GUARDEDALLOC
00092 public:
00093     void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_ISceneConverter"); }
00094     void operator delete( void *mem ) { MEM_freeN(mem); }
00095 #endif
00096 };
00097 
00098 #endif //__KX_ISCENECONVERTER_H
00099