Blender V2.61 - r43446

btUniversalConstraint.h

Go to the documentation of this file.
00001 /*
00002 Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
00003 Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef UNIVERSAL_CONSTRAINT_H
00017 #define UNIVERSAL_CONSTRAINT_H
00018 
00019 
00020 
00021 #include "LinearMath/btVector3.h"
00022 #include "btTypedConstraint.h"
00023 #include "btGeneric6DofConstraint.h"
00024 
00025 
00026 
00033 
00034 class btUniversalConstraint : public btGeneric6DofConstraint
00035 {
00036 protected:
00037     btVector3   m_anchor;
00038     btVector3   m_axis1;
00039     btVector3   m_axis2;
00040 public:
00041     // constructor
00042     // anchor, axis1 and axis2 are in world coordinate system
00043     // axis1 must be orthogonal to axis2
00044     btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2);
00045     // access
00046     const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); }
00047     const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); }
00048     const btVector3& getAxis1() { return m_axis1; }
00049     const btVector3& getAxis2() { return m_axis2; }
00050     btScalar getAngle1() { return getAngle(2); }
00051     btScalar getAngle2() { return getAngle(1); }
00052     // limits
00053     void setUpperLimit(btScalar ang1max, btScalar ang2max) { setAngularUpperLimit(btVector3(0.f, ang1max, ang2max)); }
00054     void setLowerLimit(btScalar ang1min, btScalar ang2min) { setAngularLowerLimit(btVector3(0.f, ang1min, ang2min)); }
00055 
00056     void setAxis( const btVector3& axis1, const btVector3& axis2);
00057 };
00058 
00059 
00060 
00061 #endif // UNIVERSAL_CONSTRAINT_H
00062