Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2008 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * 00022 * Contributor(s): Blender Foundation 00023 * 00024 * ***** END GPL LICENSE BLOCK ***** 00025 */ 00026 00031 #ifndef ED_VIEW3D_H 00032 #define ED_VIEW3D_H 00033 00034 /* ********* exports for space_view3d/ module ********** */ 00035 struct ARegion; 00036 struct bContext; 00037 struct BezTriple; 00038 struct bglMats; 00039 struct BoundBox; 00040 struct BPoint; 00041 struct EditEdge; 00042 struct EditFace; 00043 struct EditVert; 00044 struct ImBuf; 00045 struct Main; 00046 struct Nurb; 00047 struct Object; 00048 struct rcti; 00049 struct RegionView3D; 00050 struct Scene; 00051 struct View3D; 00052 struct ViewContext; 00053 struct wmWindow; 00054 struct MVert; 00055 00056 00057 /* for derivedmesh drawing callbacks, for view3d_select, .... */ 00058 typedef struct ViewContext { 00059 struct Scene *scene; 00060 struct Object *obact; 00061 struct Object *obedit; 00062 struct ARegion *ar; 00063 struct View3D *v3d; 00064 struct RegionView3D *rv3d; 00065 struct EditMesh *em; 00066 int mval[2]; 00067 } ViewContext; 00068 00069 typedef struct ViewDepths { 00070 unsigned short w, h; 00071 short x, y; /* only for temp use for sub-rects, added to ar->winx/y */ 00072 float *depths; 00073 double depth_range[2]; 00074 00075 char damaged; 00076 } ViewDepths; 00077 00078 /* enum for passing to foreach functions to test RV3D_CLIPPING */ 00079 typedef enum eV3DClipTest { 00080 V3D_CLIP_TEST_OFF = 0, /* clipping is off */ 00081 V3D_CLIP_TEST_RV3D_CLIPPING = 1, /* clip single points */ 00082 V3D_CLIP_TEST_REGION = 2 /* use for edges to check if both verts are in the view, but not RV3D_CLIPPING */ 00083 } eV3DClipTest; 00084 00085 float *give_cursor(struct Scene *scene, struct View3D *v3d); 00086 00087 int initgrabz(struct RegionView3D *rv3d, float x, float y, float z); 00088 00096 void ED_view3d_win_to_3d(struct ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]); 00097 00106 void ED_view3d_win_to_delta(struct ARegion *ar, const float mval[2], float out[3]); 00107 00116 void ED_view3d_win_to_vector(struct ARegion *ar, const float mval[2], float out[3]); 00117 00130 void ED_view3d_win_to_segment_clip(struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_end[3]); 00131 00143 void ED_view3d_win_to_ray(struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_normal[3]); 00144 00152 void ED_view3d_global_to_vector(struct RegionView3D *rv3d, const float coord[3], float vec[3]); 00153 00162 void ED_view3d_to_m4(float mat[][4], const float ofs[3], const float quat[4], const float dist); 00163 00171 void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist); 00172 00181 void ED_view3d_from_object(struct Object *ob, float ofs[3], float quat[4], float *dist, float *lens); 00182 00190 void ED_view3d_to_object(struct Object *ob, const float ofs[3], const float quat[4], const float dist); 00191 00192 #if 0 /* UNUSED */ 00193 void view3d_unproject(struct bglMats *mats, float out[3], const short x, const short y, const float z); 00194 #endif 00195 00196 /* Depth buffer */ 00197 void ED_view3d_depth_update(struct ARegion *ar); 00198 float ED_view3d_depth_read_cached(struct ViewContext *vc, int x, int y); 00199 void ED_view3d_depth_tag_update(struct RegionView3D *rv3d); 00200 00201 /* Projection */ 00202 #define IS_CLIPPED 12000 00203 00204 void ED_view3d_calc_clipping(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, const struct rcti *rect); 00205 00206 void project_short(struct ARegion *ar, const float vec[3], short adr[2]); 00207 void project_short_noclip(struct ARegion *ar, const float vec[3], short adr[2]); 00208 00209 void project_int(struct ARegion *ar, const float vec[3], int adr[2]); 00210 void project_int_noclip(struct ARegion *ar, const float vec[3], int adr[2]); 00211 00212 void project_float(struct ARegion *ar, const float vec[3], float adr[2]); 00213 void project_float_noclip(struct ARegion *ar, const float vec[3], float adr[2]); 00214 00215 int ED_view3d_clip_range_get(struct View3D *v3d, struct RegionView3D *rv3d, float *clipsta, float *clipend); 00216 int ED_view3d_viewplane_get(struct View3D *v3d, struct RegionView3D *rv3d, int winxi, int winyi, struct rctf *viewplane, float *clipsta, float *clipend); 00217 void ED_view3d_ob_project_mat_get(struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]); 00218 void ED_view3d_project_float(const struct ARegion *a, const float vec[3], float adr[2], float mat[4][4]); 00219 void ED_view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct RegionView3D *rv3d, struct rctf *viewborder_r, short no_shift); 00220 void ED_view3d_calc_camera_border_size(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct RegionView3D *rv3d, float size_r[2]); 00221 00222 /* drawobject.c iterators */ 00223 void mesh_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct EditVert *eve, int x, int y, int index), void *userData, eV3DClipTest clipVerts); 00224 void mesh_foreachScreenEdge(struct ViewContext *vc, void (*func)(void *userData, struct EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, eV3DClipTest clipVerts); 00225 void mesh_foreachScreenFace(struct ViewContext *vc, void (*func)(void *userData, struct EditFace *efa, int x, int y, int index), void *userData); 00226 void nurbs_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct Nurb *nu, struct BPoint *bp, struct BezTriple *bezt, int beztindex, int x, int y), void *userData); 00227 void lattice_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct BPoint *bp, int x, int y), void *userData); 00228 00229 void ED_view3d_local_clipping(struct RegionView3D *rv3d, float mat[][4]); 00230 int ED_view3d_test_clipping(struct RegionView3D *rv3d, const float vec[3], const int local); 00231 void ED_view3d_align_axis_to_vector(struct View3D *v3d, struct RegionView3D *rv3d, int axisidx, float vec[3]); 00232 float ED_view3d_pixel_size(struct RegionView3D *rv3d, const float co[3]); 00233 00234 void drawcircball(int mode, const float cent[3], float rad, float tmat[][4]); 00235 00236 /* backbuffer select and draw support */ 00237 void view3d_validate_backbuf(struct ViewContext *vc); 00238 struct ImBuf *view3d_read_backbuf(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax); 00239 unsigned int view3d_sample_backbuf_rect(struct ViewContext *vc, const int mval[2], int size, unsigned int min, unsigned int max, int *dist, short strict, 00240 void *handle, unsigned int (*indextest)(void *handle, unsigned int index)); 00241 unsigned int view3d_sample_backbuf(struct ViewContext *vc, int x, int y); 00242 00243 /* draws and does a 4x4 sample */ 00244 int ED_view3d_autodist(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, const int mval[2], float mouse_worldloc[3]); 00245 00246 /* only draw so ED_view3d_autodist_simple can be called many times after */ 00247 int ED_view3d_autodist_init(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, int mode); 00248 int ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth); 00249 int ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth); 00250 int ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth); 00251 00252 /* select */ 00253 #define MAXPICKBUF 10000 00254 short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, rcti *input); 00255 00256 void view3d_set_viewcontext(struct bContext *C, struct ViewContext *vc); 00257 void view3d_operator_needs_opengl(const struct bContext *C); 00258 void view3d_region_operator_needs_opengl(struct wmWindow *win, struct ARegion *ar); 00259 int view3d_get_view_aligned_coordinate(struct ViewContext *vc, float fp[3], const int mval[2], const short do_fallback); 00260 void view3d_get_transformation(const struct ARegion *ar, struct RegionView3D *rv3d, struct Object *ob, struct bglMats *mats); 00261 00262 /* XXX should move to BLI_math */ 00263 int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, short x2, short y2); 00264 int lasso_inside(int mcords[][2], short moves, int sx, int sy); 00265 int lasso_inside_edge(int mcords[][2], short moves, int x0, int y0, int x1, int y1); 00266 00267 /* get 3d region from context, also if mouse is in header or toolbar */ 00268 struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C); 00269 int ED_view3d_context_user_region(struct bContext *C, struct View3D **v3d_r, struct ARegion **ar_r); 00270 int ED_operator_rv3d_user_region_poll(struct bContext *C); 00271 00272 void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d); 00273 void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d); 00274 00275 int ED_view3d_scene_layer_set(int lay, const int *values, int *active); 00276 00277 int ED_view3d_context_activate(struct bContext *C); 00278 void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, 00279 int winx, int winy, float viewmat[][4], float winmat[][4]); 00280 00281 struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag, char err_out[256]); 00282 struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, struct Object *camera, int width, int height, unsigned int flag, int drawtype, char err_out[256]); 00283 00284 00285 Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]); 00286 void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, short do_clip); 00287 int ED_view3d_lock(struct RegionView3D *rv3d); 00288 00289 uint64_t ED_view3d_datamask(struct Scene *scene, struct View3D *v3d); 00290 uint64_t ED_view3d_screen_datamask(struct bScreen *screen); 00291 uint64_t ED_view3d_object_datamask(struct Scene *scene); 00292 00293 /* camera lock functions */ 00294 int ED_view3d_camera_lock_check(struct View3D *v3d, struct RegionView3D *rv3d); 00295 /* copy the camera to the view before starting a view transformation */ 00296 void ED_view3d_camera_lock_init(struct View3D *v3d, struct RegionView3D *rv3d); 00297 /* copy the view to the camera, return TRUE if */ 00298 int ED_view3d_camera_lock_sync(struct View3D *v3d, struct RegionView3D *rv3d); 00299 00300 struct BGpic *ED_view3D_background_image_new(struct View3D *v3d); 00301 void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic); 00302 void ED_view3D_background_image_clear(struct View3D *v3d); 00303 00304 #endif /* ED_VIEW3D_H */