Blender V2.61 - r43446

mesh.h

Go to the documentation of this file.
00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 #ifndef __MESH_H__
00020 #define __MESH_H__
00021 
00022 #include "attribute.h"
00023 #include "shader.h"
00024 
00025 #include "util_boundbox.h"
00026 #include "util_list.h"
00027 #include "util_map.h"
00028 #include "util_param.h"
00029 #include "util_transform.h"
00030 #include "util_types.h"
00031 #include "util_vector.h"
00032 
00033 CCL_NAMESPACE_BEGIN
00034 
00035 class BVH;
00036 class Device;
00037 class DeviceScene;
00038 class Mesh;
00039 class Progress;
00040 class Scene;
00041 class SceneParams;
00042 class AttributeRequest;
00043 
00044 /* Mesh */
00045 
00046 class Mesh {
00047 public:
00048     /* Mesh Triangle */
00049     struct Triangle {
00050         int v[3];
00051     };
00052 
00053     /* Displacement */
00054     enum DisplacementMethod {
00055         DISPLACE_BUMP,
00056         DISPLACE_TRUE,
00057         DISPLACE_BOTH
00058     };
00059 
00060     ustring name;
00061 
00062     /* Mesh Data */
00063     vector<float3> verts;
00064     vector<Triangle> triangles;
00065     vector<uint> shader;
00066     vector<bool> smooth;
00067 
00068     vector<uint> used_shaders;
00069     AttributeSet attributes;
00070 
00071     BoundBox bounds;
00072     bool transform_applied;
00073     bool transform_negative_scaled;
00074     DisplacementMethod displacement_method;
00075 
00076     /* Update Flags */
00077     bool need_update;
00078     bool need_update_rebuild;
00079 
00080     /* BVH */
00081     BVH *bvh;
00082     size_t tri_offset;
00083     size_t vert_offset;
00084 
00085     /* Functions */
00086     Mesh();
00087     ~Mesh();
00088 
00089     void reserve(int numverts, int numfaces);
00090     void clear();
00091     void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
00092 
00093     void compute_bounds();
00094     void add_face_normals();
00095     void add_vertex_normals();
00096 
00097     void pack_normals(Scene *scene, float4 *normal, float4 *vnormal);
00098     void pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset);
00099     void compute_bvh(SceneParams *params, Progress& progress);
00100 
00101     void tag_update(Scene *scene, bool rebuild);
00102 };
00103 
00104 /* Mesh Manager */
00105 
00106 class MeshManager {
00107 public:
00108     BVH *bvh;
00109 
00110     bool need_update;
00111 
00112     MeshManager();
00113     ~MeshManager();
00114 
00115     bool displace(Device *device, Scene *scene, Mesh *mesh, Progress& progress);
00116 
00117     /* attributes */
00118     void update_osl_attributes(Device *device, Scene *scene, vector<AttributeRequestSet>& mesh_attributes);
00119     void update_svm_attributes(Device *device, DeviceScene *dscene, Scene *scene, vector<AttributeRequestSet>& mesh_attributes);
00120 
00121     void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
00122     void device_update_object(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
00123     void device_update_mesh(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
00124     void device_update_attributes(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
00125     void device_update_bvh(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
00126     void device_free(Device *device, DeviceScene *dscene);
00127 
00128     void tag_update(Scene *scene);
00129 };
00130 
00131 CCL_NAMESPACE_END
00132 
00133 #endif /* __MESH_H__ */
00134