Blender V2.61 - r43446
|
#include "utilities.h"
#include "ntl_ray.h"
#include "ntl_world.h"
#include "ntl_geometryobject.h"
#include "ntl_geometryshader.h"
Go to the source code of this file.
Defines | |
#define | RAY_THRESHOLD 0.001 |
#define | RAY_MINCONTRIB (1e-04) |
Minimal contribution for rays to be traced on. | |
#define | NUMDIM 3 |
#define | RIGHT 0 |
#define | LEFT 1 |
#define | MIDDLE 2 |
Definition in file ntl_ray.cpp.
#define LEFT 1 |
Definition at line 121 of file ntl_ray.cpp.
Referenced by ntlRay::intersectBackAABB(), ntlRay::intersectCompleteAABB(), and ntlRay::intersectFrontAABB().
#define MIDDLE 2 |
Definition at line 122 of file ntl_ray.cpp.
Referenced by ntlRay::intersectBackAABB(), ntlRay::intersectCompleteAABB(), and ntlRay::intersectFrontAABB().
#define NUMDIM 3 |
Definition at line 119 of file ntl_ray.cpp.
Referenced by ntlRay::intersectBackAABB(), ntlRay::intersectCompleteAABB(), and ntlRay::intersectFrontAABB().
#define RAY_MINCONTRIB (1e-04) |
Minimal contribution for rays to be traced on.
Definition at line 27 of file ntl_ray.cpp.
Referenced by ntlRay::shade().
#define RAY_THRESHOLD 0.001 |
Definition at line 22 of file ntl_ray.cpp.
Referenced by ntlRay::shade().
#define RIGHT 0 |
Definition at line 120 of file ntl_ray.cpp.
Referenced by ntlRay::intersectBackAABB(), ntlRay::intersectCompleteAABB(), and ntlRay::intersectFrontAABB().