Blender V2.61 - r43446
Defines

ntl_ray.cpp File Reference

#include "utilities.h"
#include "ntl_ray.h"
#include "ntl_world.h"
#include "ntl_geometryobject.h"
#include "ntl_geometryshader.h"

Go to the source code of this file.

Defines

#define RAY_THRESHOLD   0.001
#define RAY_MINCONTRIB   (1e-04)
 Minimal contribution for rays to be traced on.
#define NUMDIM   3
#define RIGHT   0
#define LEFT   1
#define MIDDLE   2

Detailed Description

Definition in file ntl_ray.cpp.


Define Documentation

#define LEFT   1
#define MIDDLE   2
#define NUMDIM   3
#define RAY_MINCONTRIB   (1e-04)

Minimal contribution for rays to be traced on.

Definition at line 27 of file ntl_ray.cpp.

Referenced by ntlRay::shade().

#define RAY_THRESHOLD   0.001

Definition at line 22 of file ntl_ray.cpp.

Referenced by ntlRay::shade().

#define RIGHT   0